commit | a03e0fc402b2186d049ecaeb0a0ac90358844868 | [log] [tgz] |
---|---|---|
author | Gregg Tavares <gman@chromium.org> | Tue May 30 19:48:48 2023 +0000 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Tue May 30 19:48:48 2023 +0000 |
tree | 1bc87f394274b062b3dfad9e04a6b4dab5c8e4b3 | |
parent | 0df9b0312c1d2744125d3ff96bfdb856a3ca87b8 [diff] |
Compat: Reject fragment shaders with sample_mask Bug: dawn:1836 Change-Id: I5b1277a90d8411c9e17262de9b2b1518d43cb7a9 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/133980 Kokoro: Kokoro <noreply+kokoro@google.com> Commit-Queue: Gregg Tavares <gman@chromium.org> Reviewed-by: Austin Eng <enga@chromium.org>
Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
(TODO)
Apache 2.0 Public License, please see LICENSE.
This is not an officially supported Google product.