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// Copyright 2023 The Dawn Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#ifndef SRC_DAWN_NATIVE_D3D11_PHYSICALDEVICED3D11_H_
#define SRC_DAWN_NATIVE_D3D11_PHYSICALDEVICED3D11_H_
#include "dawn/native/d3d/PhysicalDeviceD3D.h"
#include "dawn/native/d3d/d3d_platform.h"
#include "dawn/native/d3d11/DeviceInfoD3D11.h"
namespace dawn::native::d3d11 {
class Backend;
class PhysicalDevice : public d3d::PhysicalDevice {
public:
PhysicalDevice(Backend* backend, ComPtr<IDXGIAdapter3> hardwareAdapter);
~PhysicalDevice() override;
// PhysicalDeviceBase Implementation
bool SupportsExternalImages() const override;
bool SupportsFeatureLevel(FeatureLevel featureLevel) const override;
const DeviceInfo& GetDeviceInfo() const;
ResultOrError<ComPtr<ID3D11Device>> CreateD3D11Device();
uint32_t GetUAVSlotCount() const { return mUAVSlotCount; }
private:
using Base = d3d::PhysicalDevice;
void SetupBackendDeviceToggles(TogglesState* deviceToggles) const override;
ResultOrError<Ref<DeviceBase>> CreateDeviceImpl(AdapterBase* adapter,
const DeviceDescriptor* descriptor,
const TogglesState& deviceToggles) override;
MaybeError ResetInternalDeviceForTestingImpl() override;
MaybeError InitializeImpl() override;
void InitializeSupportedFeaturesImpl() override;
MaybeError InitializeSupportedLimitsImpl(CombinedLimits* limits) override;
MaybeError ValidateFeatureSupportedWithTogglesImpl(wgpu::FeatureName feature,
const TogglesState& toggles) const override;
ComPtr<ID3D11Device> mD3d11Device;
D3D_FEATURE_LEVEL mFeatureLevel;
DeviceInfo mDeviceInfo = {};
uint32_t mUAVSlotCount;
};
} // namespace dawn::native::d3d11
#endif // SRC_DAWN_NATIVE_D3D11_PHYSICALDEVICED3D11_H_