commit | 48a39ff9615d36750ffc31b414cca8eeb1d5fc61 | [log] [tgz] |
---|---|---|
author | Brendon Tiszka <tiszka@chromium.org> | Tue Jun 13 17:06:05 2023 +0000 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Tue Jun 13 17:06:05 2023 +0000 |
tree | 60e1aeb25a7965351e4630cbc0b48e32163f1f2c | |
parent | 1a8a19deddb55155846beee9d262fd8ebe00385d [diff] |
[DawnLPM] Fuzz CreateShaderModule wgsl code Provide raw bytes to CreateShaderModule from protobuf. This will behave like dawn_wire_server_fuzzer's implicit wgsl fuzzer (just fuzzing with raw bytes). Keep the existing pre-defined shader to help guide the fuzzer when fuzzing for object-lifetime bugs. Change-Id: I05cf804d131247636da68b4d005ee2f262c031a3 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/137080 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Kokoro: Kokoro <noreply+kokoro@google.com> Reviewed-by: Austin Eng <enga@chromium.org> Commit-Queue: Brendon Tiszka <tiszka@chromium.org>
Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
(TODO)
Apache 2.0 Public License, please see LICENSE.
This is not an officially supported Google product.