[DawnLPM] Fuzz CreateShaderModule wgsl code Provide raw bytes to CreateShaderModule from protobuf. This will behave like dawn_wire_server_fuzzer's implicit wgsl fuzzer (just fuzzing with raw bytes). Keep the existing pre-defined shader to help guide the fuzzer when fuzzing for object-lifetime bugs. Change-Id: I05cf804d131247636da68b4d005ee2f262c031a3 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/137080 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Kokoro: Kokoro <noreply+kokoro@google.com> Reviewed-by: Austin Eng <enga@chromium.org> Commit-Queue: Brendon Tiszka <tiszka@chromium.org>
Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h version that Dawn implements.webgpu.h.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
(TODO)
Apache 2.0 Public License, please see LICENSE.
This is not an officially supported Google product.