commit | 73404f7e83fb277c76378ad4b4fbfa1dae627635 | [log] [tgz] |
---|---|---|
author | Austin Eng <enga@chromium.org> | Tue Jun 20 06:10:30 2023 +0000 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Tue Jun 20 06:10:30 2023 +0000 |
tree | 246ae9c4c2db9b96777f97bf2220efb1bd2cd23f | |
parent | 0d5e76a2427f1c629a0d709ee0833da43bf79e84 [diff] |
Make async pipeline creation "succeed" even if device destroyed This follows the spec changes that make lost devices appear to function as much as possible. It also significantly simplifies the callback handling code since we no longer need to special-case device destroyed and device lost scenarios. Bug: dawn:1874 Change-Id: If10ebbb0bec9e99f3e7192a5729f80d1639e6c00 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/136223 Kokoro: Kokoro <noreply+kokoro@google.com> Reviewed-by: Kai Ninomiya <kainino@chromium.org> Commit-Queue: Austin Eng <enga@chromium.org> Reviewed-by: Loko Kung <lokokung@google.com>
Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
(TODO)
Apache 2.0 Public License, please see LICENSE.
This is not an officially supported Google product.