commit | 39f7b1a8a57b2b076a76188510f5cfc9da0c99c8 | [log] [tgz] |
---|---|---|
author | Antonio Maiorano <amaiorano@google.com> | Fri Jun 23 02:27:37 2023 +0000 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Fri Jun 23 02:27:37 2023 +0000 |
tree | bfe501eaddbaf8f22018b91b3cedf7a42adc50cf | |
parent | 6dfc38b8a59d5aa70396fccc100260e4b0b091d9 [diff] |
Use DXC instead of FXC by default on D3D12 SM 6+ When DXC is built, we enable its usage by default on D3D12 when Shader Model is 6+ is available. Bug: dawn:1862 Change-Id: I7262f5a184ecfa06694a69d9bbb2d19fc30148c5 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/138002 Commit-Queue: Antonio Maiorano <amaiorano@google.com> Reviewed-by: Austin Eng <enga@chromium.org> Kokoro: Kokoro <noreply+kokoro@google.com>
Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
(TODO)
Apache 2.0 Public License, please see LICENSE.
This is not an officially supported Google product.