commit | a328e04ff3bb4b7c24a44fb924e6ae1b719f5289 | [log] [tgz] |
---|---|---|
author | jchen10 <jie.a.chen@intel.com> | Sat Jun 24 02:21:21 2023 +0000 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Sat Jun 24 02:21:21 2023 +0000 |
tree | 9922ebadb3d9a4b0810879ee7778a6bc3b4b7aa5 | |
parent | ac8331b5b862404636b656a31f66f3bfe6e79242 [diff] |
d3d11: Enable TextureZeroInitTests To skip lazy clears if content is alrealy intialized, this checks the subresource's state of being intialized layer by layer and level by level before actually clearing it. Bug: dawn:1705 Change-Id: I572471c96669668a185d7ac59bc1ba8973184447 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/138560 Kokoro: Kokoro <noreply+kokoro@google.com> Commit-Queue: Jie A Chen <jie.a.chen@intel.com> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
(TODO)
Apache 2.0 Public License, please see LICENSE.
This is not an officially supported Google product.