commit | 26219e565ca2889da70dd72ba134b4c77a4f9e77 | [log] [tgz] |
---|---|---|
author | jchen10 <jie.a.chen@intel.com> | Sun Jul 02 09:51:21 2023 +0000 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Sun Jul 02 09:51:21 2023 +0000 |
tree | 8eaeec0227de5f4ef0b76e91c8fa2751e7c56556 | |
parent | 7171205a3fc23f5d7a8f971bf551ebc3adb2498c [diff] |
d3d11: Fix DRAWINDIRECT buffer size It must be at least 12 bytes according to the validation layer. Bug: dawn:1894 Bug: dawn:1705 Change-Id: I8e4335f2cd0b616eea651a4e6e986bd7017164ed Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/139740 Reviewed-by: Austin Eng <enga@chromium.org> Commit-Queue: Jie A Chen <jie.a.chen@intel.com> Kokoro: Kokoro <noreply+kokoro@google.com>
Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
(TODO)
Apache 2.0 Public License, please see LICENSE.
This is not an officially supported Google product.