D3D12: Track internal buffer usage in D3D12_RESOURCE_STATES This patch tracks all the internal buffer usage in D3D12_RESOURCE_STATES instead of wgpu::BufferUsage so that we don't need to specially handle the case that we translate two wgpu::BufferUsages into one D3D12_RESOURCE_STATES. Fixed: dawn:1024 Change-Id: I0a5222e85b8d3ec7d5f1f814d78feeab920147ee Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/139508 Kokoro: Kokoro <noreply+kokoro@google.com> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Austin Eng <enga@chromium.org> Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h version that Dawn implements.webgpu.h.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
(TODO)
Apache 2.0 Public License, please see LICENSE.
This is not an officially supported Google product.