Roll ANGLE from 66c2e4fca248 to 6ee402f6c133 (15 revisions)

https://chromium.googlesource.com/angle/angle.git/+log/66c2e4fca248..6ee402f6c133

2023-07-08 yuxinhu@google.com Clamp the max Framebuffer width and height to 16 bit
2023-07-07 yuxinhu@google.com Include files declared in compiler.gni in shader program cache key
2023-07-07 lexa.knyazev@gmail.com Reland "Cleanup multiview support"
2023-07-07 m.maiya@samsung.com Vulkan: Bug fix in GetAvailableValidationLayers(...)
2023-07-07 romanl@google.com Fix little_cpu_power collection.
2023-07-07 cclao@google.com Vulkan: limit preferCPUForBufferSubData flag to mali job manager
2023-07-07 syoussefi@chromium.org Simplify aliasing-exception logic in entry point generation
2023-07-07 syoussefi@chromium.org Make most GLES1 entry points lockless
2023-07-07 syoussefi@chromium.org Make the glPatchParameteri entry point lockless
2023-07-07 syoussefi@chromium.org Remove big-GL files from normal builds of ANGLE
2023-07-07 syoussefi@chromium.org Move max-shader-compile-threads state out of LocalState
2023-07-07 angle-autoroll@skia-public.iam.gserviceaccount.com Manual roll Chromium from e506ce09bac4 to 96802d0bdfdd (1526 revisions)
2023-07-07 romanl@google.com Skip street_fighter_iv_ce on SwiftShader
2023-07-07 romanl@google.com Use latest build-tools from android_sdk (same as catapult)
2023-07-07 romanl@google.com Stop rolling third_party/cpu_features

If this roll has caused a breakage, revert this CL and stop the roller
using the controls here:
https://autoroll.skia.org/r/angle-dawn-autoroll
Please CC angle-team+autoroll@google.com,kainino@google.com on the revert to ensure that a human
is aware of the problem.

To file a bug in ANGLE: https://bugs.chromium.org/p/angleproject/issues/entry
To file a bug in Dawn: https://bugs.chromium.org/p/dawn/issues/entry

To report a problem with the AutoRoller itself, please file a bug:
https://bugs.chromium.org/p/skia/issues/entry?template=Autoroller+Bug

Documentation for the AutoRoller is here:
https://skia.googlesource.com/buildbot/+doc/main/autoroll/README.md

Bug: None
Tbr: kainino@google.com
Change-Id: I37477260a70cf67a0f04e225db0f60847665b373
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/140501
Bot-Commit: Dawn Autoroller <dawn-autoroll@skia-public.iam.gserviceaccount.com>
Commit-Queue: Dawn Autoroller <dawn-autoroll@skia-public.iam.gserviceaccount.com>
1 file changed
tree: 8c8477f57ffd14715e14155f9d3e27ce89a3337f
  1. .vscode/
  2. build_overrides/
  3. docs/
  4. generator/
  5. include/
  6. infra/
  7. scripts/
  8. src/
  9. test/
  10. third_party/
  11. tools/
  12. webgpu-cts/
  13. .clang-format
  14. .clang-tidy
  15. .gitattributes
  16. .gitignore
  17. .gn
  18. AUTHORS
  19. BUILD.gn
  20. CMakeLists.txt
  21. CMakeSettings.json
  22. CODE_OF_CONDUCT.md
  23. codereview.settings
  24. CONTRIBUTING.md
  25. CPPLINT.cfg
  26. dawn.json
  27. dawn_wire.json
  28. DEPS
  29. DIR_METADATA
  30. Doxyfile
  31. go.mod
  32. go.sum
  33. go_presubmit_support.py
  34. LICENSE
  35. OWNERS
  36. PRESUBMIT.py
  37. README.chromium
  38. README.md
  39. tint_overrides_with_defaults.gni
README.md

Dawn's logo: a sun rising behind a stylized mountain inspired by the WebGPU logo. The text Dawn is written below it.

Dawn, a WebGPU implementation

Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.

Dawn provides several WebGPU building blocks:

  • WebGPU C/C++ headers that applications and other building blocks use.
    • The webgpu.h version that Dawn implements.
    • A C++ wrapper for the webgpu.h.
  • A “native” implementation of WebGPU using platforms' GPU APIs: D3D12, Metal, Vulkan and OpenGL. See per API support for more details.
  • A client-server implementation of WebGPU for applications that are in a sandbox without access to native drivers
  • Tint is a compiler for the WebGPU Shader Language (WGSL) that can be used in standalone to convert shaders from and to WGSL.

Helpful links:

Documentation table of content

Developer documentation:

User documentation: (TODO, figure out what overlaps with the webgpu.h docs)

Status

(TODO)

License

Apache 2.0 Public License, please see LICENSE.

Disclaimer

This is not an officially supported Google product.