commit | 17da531ab3fb6f8e5713b5ae3eb26c9daca64065 | [log] [tgz] |
---|---|---|
author | Li Hao <hao.x.li@intel.com> | Tue Jul 11 02:56:08 2023 +0000 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Tue Jul 11 02:56:08 2023 +0000 |
tree | 16940caeb0f6ffb6d18fbaa2727ffca530f76693 | |
parent | 04f307baf87cc287dc38b437ce345c79afa55656 [diff] |
Suppress MultisampledSamplingTest if the toggle use_dxc is enabled on D3D12 The suppression must be added before creating shader module in SetUp() because the test fails with shader compiler error. Bug: tint:1976 Change-Id: If29dedbb83b43d07c854754a93a4c2cd6d6659ab Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/140640 Kokoro: Kokoro <noreply+kokoro@google.com> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Austin Eng <enga@chromium.org> Commit-Queue: Hao Li <hao.x.li@intel.com>
Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
(TODO)
Apache 2.0 Public License, please see LICENSE.
This is not an officially supported Google product.