| #version 310 es | |
| #extension GL_AMD_gpu_shader_half_float : require | |
| int tint_bitcast_from_f16(f16vec2 src) { | |
| uint r = packFloat2x16(src); | |
| return int(r); | |
| } | |
| void f() { | |
| f16vec2 a = f16vec2(1.0hf, 2.0hf); | |
| int b = tint_bitcast_from_f16(a); | |
| } | |
| layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; | |
| void main() { | |
| f(); | |
| return; | |
| } |