| float4 loc3 [[color(3)]]; |
| float frag_depth [[depth(any)]]; |
| uint sample_mask [[sample_mask]]; |
| FragmentOutputs tint_symbol_inner() { |
| FragmentOutputs const tint_symbol_2 = FragmentOutputs{.loc0=1, .frag_depth=2.0f, .loc1=1u, .loc2=1.0f, .sample_mask=2u, .loc3=float4(1.0f, 2.0f, 3.0f, 4.0f)}; |
| fragment tint_symbol_1 tint_symbol() { |
| FragmentOutputs const inner_result = tint_symbol_inner(); |
| tint_symbol_1 wrapper_result = {}; |
| wrapper_result.loc0 = inner_result.loc0; |
| wrapper_result.frag_depth = inner_result.frag_depth; |
| wrapper_result.loc1 = inner_result.loc1; |
| wrapper_result.loc2 = inner_result.loc2; |
| wrapper_result.sample_mask = inner_result.sample_mask; |
| wrapper_result.loc3 = inner_result.loc3; |