struct buf0 { | |
one : i32, | |
} | |
@group(0) @binding(0) var<uniform> x_7 : buf0; | |
var<private> x_GLF_color : vec4<f32>; | |
fn main_1() { | |
var a : i32; | |
var i0 : i32; | |
var i1 : i32; | |
var i2 : i32; | |
var i3 : i32; | |
var i4 : i32; | |
var i5 : i32; | |
var i6 : i32; | |
var i7 : i32; | |
var i8_1 : i32; | |
var i9 : i32; | |
a = 0; | |
i0 = 0; | |
loop { | |
let x_40 : i32 = i0; | |
let x_42 : i32 = x_7.one; | |
if ((x_40 < x_42)) { | |
} else { | |
break; | |
} | |
i1 = 0; | |
loop { | |
let x_49 : i32 = i1; | |
let x_51 : i32 = x_7.one; | |
if ((x_49 < x_51)) { | |
} else { | |
break; | |
} | |
i2 = 0; | |
loop { | |
let x_58 : i32 = i2; | |
let x_60 : i32 = x_7.one; | |
if ((x_58 < x_60)) { | |
} else { | |
break; | |
} | |
i3 = 0; | |
loop { | |
let x_67 : i32 = i3; | |
let x_69 : i32 = x_7.one; | |
if ((x_67 < (x_69 + 2))) { | |
} else { | |
break; | |
} | |
i4 = 0; | |
loop { | |
let x_77 : i32 = i4; | |
let x_79 : i32 = x_7.one; | |
if ((x_77 < x_79)) { | |
} else { | |
break; | |
} | |
i5 = 0; | |
loop { | |
let x_86 : i32 = i5; | |
let x_88 : i32 = x_7.one; | |
if ((x_86 < x_88)) { | |
} else { | |
break; | |
} | |
loop { | |
let x_96 : i32 = x_7.one; | |
if ((x_96 > 0)) { | |
} else { | |
break; | |
} | |
i6 = 0; | |
loop { | |
let x_103 : i32 = i6; | |
let x_105 : i32 = x_7.one; | |
if ((x_103 < x_105)) { | |
} else { | |
break; | |
} | |
i7 = 0; | |
loop { | |
let x_112 : i32 = i7; | |
let x_114 : i32 = x_7.one; | |
if ((x_112 < x_114)) { | |
} else { | |
break; | |
} | |
i8_1 = 0; | |
loop { | |
let x_121 : i32 = i8_1; | |
let x_123 : i32 = x_7.one; | |
if ((x_121 < x_123)) { | |
} else { | |
break; | |
} | |
i9 = 0; | |
loop { | |
let x_130 : i32 = i9; | |
let x_132 : i32 = x_7.one; | |
if ((x_130 < x_132)) { | |
} else { | |
break; | |
} | |
let x_135 : i32 = a; | |
a = (x_135 + 1); | |
continuing { | |
let x_137 : i32 = i9; | |
i9 = (x_137 + 1); | |
} | |
} | |
continuing { | |
let x_139 : i32 = i8_1; | |
i8_1 = (x_139 + 1); | |
} | |
} | |
continuing { | |
let x_141 : i32 = i7; | |
i7 = (x_141 + 1); | |
} | |
} | |
continuing { | |
let x_143 : i32 = i6; | |
i6 = (x_143 + 1); | |
} | |
} | |
break; | |
} | |
continuing { | |
let x_145 : i32 = i5; | |
i5 = (x_145 + 1); | |
} | |
} | |
continuing { | |
let x_147 : i32 = i4; | |
i4 = (x_147 + 1); | |
} | |
} | |
continuing { | |
let x_149 : i32 = i3; | |
i3 = (x_149 + 1); | |
} | |
} | |
continuing { | |
let x_151 : i32 = i2; | |
i2 = (x_151 + 1); | |
} | |
} | |
continuing { | |
let x_153 : i32 = i1; | |
i1 = (x_153 + 1); | |
} | |
} | |
continuing { | |
let x_155 : i32 = i0; | |
i0 = (x_155 + 1); | |
} | |
} | |
let x_157 : i32 = a; | |
if ((x_157 == 3)) { | |
x_GLF_color = vec4<f32>(1.0, 0.0, 0.0, 1.0); | |
} else { | |
x_GLF_color = vec4<f32>(0.0, 0.0, 0.0, 0.0); | |
} | |
return; | |
} | |
struct main_out { | |
@location(0) | |
x_GLF_color_1 : vec4<f32>, | |
} | |
@fragment | |
fn main() -> main_out { | |
main_1(); | |
return main_out(x_GLF_color); | |
} |