struct buf0 { | |
injectionSwitch : vec2<f32>, | |
} | |
var<private> g : i32; | |
@group(0) @binding(0) var<uniform> x_6 : buf0; | |
var<private> x_GLF_color : vec4<f32>; | |
fn main_1() { | |
var a : i32; | |
g = 0; | |
loop { | |
let x_8 : i32 = g; | |
let x_46 : f32 = x_6.injectionSwitch.x; | |
if ((x_8 < i32((x_46 + 2.0)))) { | |
} else { | |
break; | |
} | |
let x_9 : i32 = g; | |
g = (x_9 + 1); | |
} | |
let x_11 : i32 = g; | |
a = x_11; | |
loop { | |
let x_12 : i32 = g; | |
let x_56 : f32 = x_6.injectionSwitch.y; | |
if ((x_12 < i32(x_56))) { | |
} else { | |
break; | |
} | |
let x_13 : i32 = g; | |
g = (x_13 + 1); | |
} | |
let x_15 : i32 = a; | |
a = x_15; | |
let x_16 : i32 = a; | |
if ((x_16 == 2)) { | |
x_GLF_color = vec4<f32>(1.0, 0.0, 0.0, 1.0); | |
} else { | |
x_GLF_color = vec4<f32>(0.0, 0.0, 0.0, 0.0); | |
} | |
return; | |
} | |
struct main_out { | |
@location(0) | |
x_GLF_color_1 : vec4<f32>, | |
} | |
@fragment | |
fn main() -> main_out { | |
main_1(); | |
return main_out(x_GLF_color); | |
} |