commit | 19696ca306b6cd645569288cc242122376629a66 | [log] [tgz] |
---|---|---|
author | Loko Kung <lokokung@google.com> | Fri Jul 21 05:54:41 2023 +0000 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Fri Jul 21 05:54:41 2023 +0000 |
tree | b2482a2776f7128fef90987eb986966c395404a3 | |
parent | 90579411af1219f11648583da4f1c429533966dc [diff] |
Roll third_party/webgpu-cts/ 82a512494..60af227cf (98 commits) Regenerated: - expectations.txt - ts_sources.txt - test_list.txt - cache_list.txt - resource_files.txt - webtest .html files https://chromium.googlesource.com/external/github.com/gpuweb/cts/+log/82a512494491..60af227cf8b5 - 60af22 Add beginSubcases() to shader/validation clamp() tests - e8092e Refactor texture_ok.spec.ts to not use typedarrays as params (#2867) - 954ac6 Refactor floating_point.spec.ts unittest params (#2866) - af87c2 shader/validation: Fix case parameter types - 20b83c Validate @must_use (#2865) - 207ed7 Validate diagnostics (#2861) - 1a4a1c Update FP documentation (#2794) - a6a0a8 De-duplicate resource interface tests (#2857) - 5a0c75 Fix size_fp16 test (#2858) - 4a68ef Compat: Test bindgroup usage validation (#2853) - ca65b6 Add F16 builtin execution tests: sin, cos (#2856) - 3dac74 Add F16 builtin execution tests: arrayLength (#2854) - efb9b2 util: Clean PowTwo and NegPowTwo in kBit (#2855) - eaa581 Convert remaining unpack intervals to 3 ULP (#2842) - 48ad06 Compat: Test mismatched color states (#2848) - 626472 Compat: Test copyTextureToBuffer fails on compressed textures (#2852) - 2e6ed6 Compat: Test that sample_mask pipelines fail (#2850) - 4f510f Fix TexelView for rgb9e5uflroat - 018a90 Compat: Test you can't use bgra8unorm-srgb - 15db0a shader/validation: Use `.beginSubcases()` - 744297 Edit comment on expectTexturesToMatchByRendering - c1a4c7 Compat: verify compressed format copies by rendering - 59f5a7 Tests for atomic builtins: atomicLoad, atomicStore, atomicExchange, atomicCompareExchangeWeak (#2819) - 2a2d3a Issue 2832 validate pointer types spelled in WGSL source (#2840) - 791dd2 Compat: Skip bgra8unorm-srgb in validatio test - 6b80b1 Compat: Skip tests that use different views of same texture - ab228a Compat: webgpu:api,validation,render_pipeline,fragment_state:limits,maxColorAttachments - b773b4 Compat: Skip sample_mask test - 7f0610 Prevent server from exiting on bad suite name (#2816) - 9a941e Validate function calls (#2841) - 83ca9c [wgsl] Add validation tests for size attribute. (#2839) - 3c0664 [wgsl] Add location validation tests (#2822) - 1e8c63 fix comment typo - 4df51a [wgsl] Validate no recursion for const/override (#2835) - 774e8e Fix image_copy tests - 3863b2 validate access mode on var decl (#2824) - 6cf9cf Validate function declarations (#2831) - 625ecb shader/validation: Validate ceil() - 3dbc58 shader/validation: Validate clamp() - cb123f shader/validation: Validate abs() - 29226d shader/execution: Fix clamp() tests for const-eval - 1c8a65 [wgsl] Validate no recursion in structure types (#2825) - 90d5d4 [wgsl] Validate no recursion in type aliases (#2823) - 1b2c34 shader/validation: Validate length() failures - f8bec9 shader/validation: Validate length() - 2e2d88 validateConstOrOverrideBuiltinEval() Support multiple per-component args - e24369 Add bool cases to vector type validation (#2807) - 505a2c [wgsl] Add more interpolation tests (#2820) - 53f760 Validation for uniformity of pointer parameters (#2804) - 97cece Function restriction validation tests (#2817) - 542c79 shader/validation: Validate sqrt() - 51fd20 shader/validation: Validate cosh() - 7c09a2 shader/validation: Validate sinh() - 0a530b shader/validation: Address review comments. - 525af9 shader/validation: Validate log2() - 15d933 shader/validation: Validate log() - aab5f8 shader/validation: Validate modf() - 639820 shader/validation: Validate saturate() - 0b7ead shader/validation: Validate round() - 3cad61 shader/validation: Validate sign() - 09bf7b shader/validation: `fullFPRangeForType` -> `fullRangeForType` - 7c4047 shader/validation: Validate inverseSqrt() - 2f5225 shader/validation: Expand the range of tested values - 072397 shader/validation: Validate radians() - 48ecc4 shader/validation: Validate degrees() - 1117c9 shader/validation: Validate asinh() - 9cd1e2 shader/validation: Improve acosh() validation - bfd845 shader/validation: Validate cos() - 5c0041 shader/validation: Validate sin() - 2efc04 shader/validation: Validate tan() - 83b59c [wgsl] More workgroup_size tests. (#2815) - c794da [wgsl] Validate @group and @binding parsing (#2808) - b890c9 Tweak shader_io/id.spec.ts - 7fc10f Fix texel view for signed values - 8a3cf0 [wgsl] add id validation tests. (#2810) - 502d88 [wgsl] More invariant parsing tests. (#2811) - 4727ca wgsl: Add tests for pointer alias analysis (#2803) - cf4a8f Change 'storageClass' to 'addressSpace' (#2809) - ad0b7f Implement f16-based bitcast validation tests (#2805) - dcaaf8 shader/validation: Validate exp() - 0f7ec8 shader/validation: Validate exp2() - fbc000 shader/validation: Validate atan() - 94b1d7 Add more Value / trait-based utils - c37205 Reimplement `packRGB9E5UFloat()`, add `unpackRGB9E5UFloat()` - 2cf4b8 Add support for overflow domains to correctly rounded (#2780) - 5ac73e Shader uniformity validation tests for functions (#2802) - 47addb shader/validation: Use `builtin` const in all places - 972557 shader/validation: Filter out abstracts from override stage - a4c539 shader/validation: Split trig test file - 0245bb shader/validation: Add abstract-vector trig tests - e798c9 shader/validation: Validate trig builtins - 466ab6 [wgsl] Add workgroup_size validation tests. (#2526) - 6a786c shader/validation: Check invalid vector element types - d04d94 shader/validation: Add vector type validation tests - 22cfad shader/validation: Expand identifier validation tests - 277a7b shader/validation: Add more vector validation tests - 6f55af shader/validation: Add vector validation tests - de9882 Refactor FP unit helpers (#2789) Created with './tools/run cts roll' Change-Id: I4636ec7b4e6177c525f25378bfc8b17682c34b41 Cq-Include-Trybots: luci.chromium.try:android-dawn-arm-rel,android-dawn-arm64-rel,dawn-try-mac-arm64-rel,dawn-try-win10-x86-rel,linux-dawn-rel,mac-dawn-rel,win-dawn-rel Include-Ci-Only-Tests: true Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/142120 Kokoro: Kokoro <noreply+kokoro@google.com> Reviewed-by: Austin Eng <enga@chromium.org> Commit-Queue: Loko Kung <lokokung@google.com>
Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
(TODO)
Apache 2.0 Public License, please see LICENSE.
This is not an officially supported Google product.