Roll third_party/webgpu-cts/ 82a512494..60af227cf (98 commits)

Regenerated:
 - expectations.txt
 - ts_sources.txt
 - test_list.txt
 - cache_list.txt
 - resource_files.txt
 - webtest .html files

https://chromium.googlesource.com/external/github.com/gpuweb/cts/+log/82a512494491..60af227cf8b5
 - 60af22 Add beginSubcases() to shader/validation clamp() tests
 - e8092e Refactor texture_ok.spec.ts to not use typedarrays as params (#2867)
 - 954ac6 Refactor floating_point.spec.ts unittest params (#2866)
 - af87c2 shader/validation: Fix case parameter types
 - 20b83c Validate @must_use (#2865)
 - 207ed7 Validate diagnostics (#2861)
 - 1a4a1c Update FP documentation (#2794)
 - a6a0a8 De-duplicate resource interface tests (#2857)
 - 5a0c75 Fix size_fp16 test (#2858)
 - 4a68ef Compat: Test bindgroup usage validation (#2853)
 - ca65b6 Add F16 builtin execution tests: sin, cos (#2856)
 - 3dac74 Add F16 builtin execution tests: arrayLength (#2854)
 - efb9b2 util: Clean PowTwo and NegPowTwo in kBit (#2855)
 - eaa581 Convert remaining unpack intervals to 3 ULP (#2842)
 - 48ad06 Compat: Test mismatched color states (#2848)
 - 626472 Compat: Test copyTextureToBuffer fails on compressed textures (#2852)
 - 2e6ed6 Compat: Test that sample_mask pipelines fail (#2850)
 - 4f510f Fix TexelView for rgb9e5uflroat
 - 018a90 Compat: Test you can't use bgra8unorm-srgb
 - 15db0a shader/validation: Use `.beginSubcases()`
 - 744297 Edit comment on expectTexturesToMatchByRendering
 - c1a4c7 Compat: verify compressed format copies by rendering
 - 59f5a7 Tests for atomic builtins: atomicLoad, atomicStore, atomicExchange, atomicCompareExchangeWeak (#2819)
 - 2a2d3a Issue 2832 validate pointer types spelled in WGSL source (#2840)
 - 791dd2 Compat: Skip bgra8unorm-srgb in validatio test
 - 6b80b1 Compat: Skip tests that use different views of same texture
 - ab228a Compat: webgpu:api,validation,render_pipeline,fragment_state:limits,maxColorAttachments
 - b773b4 Compat: Skip sample_mask test
 - 7f0610 Prevent server from exiting on bad suite name (#2816)
 - 9a941e Validate function calls (#2841)
 - 83ca9c [wgsl] Add validation tests for size attribute. (#2839)
 - 3c0664 [wgsl] Add location validation tests (#2822)
 - 1e8c63 fix comment typo
 - 4df51a [wgsl] Validate no recursion for const/override (#2835)
 - 774e8e Fix image_copy tests
 - 3863b2 validate access mode on var decl (#2824)
 - 6cf9cf Validate function declarations (#2831)
 - 625ecb shader/validation: Validate ceil()
 - 3dbc58 shader/validation: Validate clamp()
 - cb123f shader/validation: Validate abs()
 - 29226d shader/execution: Fix clamp() tests for const-eval
 - 1c8a65 [wgsl] Validate no recursion in structure types (#2825)
 - 90d5d4 [wgsl] Validate no recursion in type aliases (#2823)
 - 1b2c34 shader/validation: Validate length() failures
 - f8bec9 shader/validation: Validate length()
 - 2e2d88 validateConstOrOverrideBuiltinEval() Support multiple per-component args
 - e24369 Add bool cases to vector type validation (#2807)
 - 505a2c [wgsl] Add more interpolation tests (#2820)
 - 53f760 Validation for uniformity of pointer parameters (#2804)
 - 97cece Function restriction validation tests (#2817)
 - 542c79 shader/validation: Validate sqrt()
 - 51fd20 shader/validation: Validate cosh()
 - 7c09a2 shader/validation: Validate sinh()
 - 0a530b shader/validation: Address review comments.
 - 525af9 shader/validation: Validate log2()
 - 15d933 shader/validation: Validate log()
 - aab5f8 shader/validation: Validate modf()
 - 639820 shader/validation: Validate saturate()
 - 0b7ead shader/validation: Validate round()
 - 3cad61 shader/validation: Validate sign()
 - 09bf7b shader/validation: `fullFPRangeForType` -> `fullRangeForType`
 - 7c4047 shader/validation: Validate inverseSqrt()
 - 2f5225 shader/validation: Expand the range of tested values
 - 072397 shader/validation: Validate radians()
 - 48ecc4 shader/validation: Validate degrees()
 - 1117c9 shader/validation: Validate asinh()
 - 9cd1e2 shader/validation: Improve acosh() validation
 - bfd845 shader/validation: Validate cos()
 - 5c0041 shader/validation: Validate sin()
 - 2efc04 shader/validation: Validate tan()
 - 83b59c [wgsl] More workgroup_size tests. (#2815)
 - c794da [wgsl] Validate @group and @binding parsing (#2808)
 - b890c9 Tweak shader_io/id.spec.ts
 - 7fc10f Fix texel view for signed values
 - 8a3cf0 [wgsl] add id validation tests. (#2810)
 - 502d88 [wgsl] More invariant parsing tests. (#2811)
 - 4727ca wgsl: Add tests for pointer alias analysis (#2803)
 - cf4a8f Change 'storageClass' to 'addressSpace' (#2809)
 - ad0b7f Implement f16-based bitcast validation tests (#2805)
 - dcaaf8 shader/validation: Validate exp()
 - 0f7ec8 shader/validation: Validate exp2()
 - fbc000 shader/validation: Validate atan()
 - 94b1d7 Add more Value / trait-based utils
 - c37205 Reimplement `packRGB9E5UFloat()`, add `unpackRGB9E5UFloat()`
 - 2cf4b8 Add support for overflow domains to correctly rounded (#2780)
 - 5ac73e Shader uniformity validation tests for functions (#2802)
 - 47addb shader/validation: Use `builtin` const in all places
 - 972557 shader/validation: Filter out abstracts from override stage
 - a4c539 shader/validation: Split trig test file
 - 0245bb shader/validation: Add abstract-vector trig tests
 - e798c9 shader/validation: Validate trig builtins
 - 466ab6 [wgsl] Add workgroup_size validation tests. (#2526)
 - 6a786c shader/validation: Check invalid vector element types
 - d04d94 shader/validation: Add vector type validation tests
 - 22cfad shader/validation: Expand identifier validation tests
 - 277a7b shader/validation: Add more vector validation tests
 - 6f55af shader/validation: Add vector validation tests
 - de9882 Refactor FP unit helpers (#2789)

Created with './tools/run cts roll'

Change-Id: I4636ec7b4e6177c525f25378bfc8b17682c34b41
Cq-Include-Trybots: luci.chromium.try:android-dawn-arm-rel,android-dawn-arm64-rel,dawn-try-mac-arm64-rel,dawn-try-win10-x86-rel,linux-dawn-rel,mac-dawn-rel,win-dawn-rel
Include-Ci-Only-Tests: true
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/142120
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Loko Kung <lokokung@google.com>
4 files changed
tree: b2482a2776f7128fef90987eb986966c395404a3
  1. .vscode/
  2. build_overrides/
  3. docs/
  4. generator/
  5. include/
  6. infra/
  7. scripts/
  8. src/
  9. test/
  10. third_party/
  11. tools/
  12. webgpu-cts/
  13. .clang-format
  14. .clang-tidy
  15. .gitattributes
  16. .gitignore
  17. .gn
  18. AUTHORS
  19. BUILD.gn
  20. CMakeLists.txt
  21. CMakeSettings.json
  22. CODE_OF_CONDUCT.md
  23. codereview.settings
  24. CONTRIBUTING.md
  25. CPPLINT.cfg
  26. dawn.json
  27. dawn_wire.json
  28. DEPS
  29. DIR_METADATA
  30. Doxyfile
  31. go.mod
  32. go.sum
  33. go_presubmit_support.py
  34. LICENSE
  35. OWNERS
  36. PRESUBMIT.py
  37. README.chromium
  38. README.md
  39. tint_overrides_with_defaults.gni
README.md

Dawn's logo: a sun rising behind a stylized mountain inspired by the WebGPU logo. The text Dawn is written below it.

Dawn, a WebGPU implementation

Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.

Dawn provides several WebGPU building blocks:

  • WebGPU C/C++ headers that applications and other building blocks use.
    • The webgpu.h version that Dawn implements.
    • A C++ wrapper for the webgpu.h.
  • A “native” implementation of WebGPU using platforms' GPU APIs: D3D12, Metal, Vulkan and OpenGL. See per API support for more details.
  • A client-server implementation of WebGPU for applications that are in a sandbox without access to native drivers
  • Tint is a compiler for the WebGPU Shader Language (WGSL) that can be used in standalone to convert shaders from and to WGSL.

Helpful links:

Documentation table of content

Developer documentation:

User documentation: (TODO, figure out what overlaps with the webgpu.h docs)

Status

(TODO)

License

Apache 2.0 Public License, please see LICENSE.

Disclaimer

This is not an officially supported Google product.