| alias MyArray = array<f32, 10>; | |
| const c1 = 1; | |
| const c2 = 1u; | |
| const c3 = 1.0; | |
| const c4 = vec3<i32>(1, 1, 1); | |
| const c5 = vec3<u32>(1u, 1u, 1u); | |
| const c6 = vec3<f32>(1.0, 1.0, 1.0); | |
| const c7 = mat3x3<f32>(vec3<f32>(1.0, 1.0, 1.0), vec3<f32>(1.0, 1.0, 1.0), vec3<f32>(1.0, 1.0, 1.0)); | |
| const c9 = MyArray(); | |
| @fragment | |
| fn main() -> @location(0) vec4<f32> { | |
| var v1 = c1; | |
| var v2 = c2; | |
| var v3 = c3; | |
| var v4 = c4; | |
| var v5 = c5; | |
| var v6 = c6; | |
| var v7 = c7; | |
| var v9 = c9; | |
| return vec4<f32>(0.0, 0.0, 0.0, 0.0); | |
| } |