| cbuffer cbuffer_data : register(b0) { | 
 |   uint4 data[5]; | 
 | }; | 
 |  | 
 | float4x3 data_load_1(uint offset) { | 
 |   const uint scalar_offset = ((offset + 0u)) / 4; | 
 |   const uint scalar_offset_1 = ((offset + 16u)) / 4; | 
 |   const uint scalar_offset_2 = ((offset + 32u)) / 4; | 
 |   const uint scalar_offset_3 = ((offset + 48u)) / 4; | 
 |   return float4x3(asfloat(data[scalar_offset / 4].xyz), asfloat(data[scalar_offset_1 / 4].xyz), asfloat(data[scalar_offset_2 / 4].xyz), asfloat(data[scalar_offset_3 / 4].xyz)); | 
 | } | 
 |  | 
 | void main() { | 
 |   const float4 x = mul(data_load_1(0u), asfloat(data[4].xyz)); | 
 |   return; | 
 | } |