var<private> x_GLF_color : vec4<f32>; | |
fn main_1() { | |
var j : i32; | |
var a : f32; | |
j = 0; | |
loop { | |
let x_6 : i32 = j; | |
if ((x_6 < 2)) { | |
} else { | |
break; | |
} | |
let x_7 : i32 = j; | |
if ((x_7 < 1)) { | |
x_GLF_color = vec4<f32>(1.0, 0.0, 0.0, 1.0); | |
} | |
let x_8 : i32 = j; | |
if ((x_8 != 3)) { | |
let x_9 : i32 = j; | |
if ((x_9 != 4)) { | |
let x_10 : i32 = j; | |
if ((x_10 == 5)) { | |
x_GLF_color.x = ldexp(1.0, 2); | |
} else { | |
a = ldexp(1.0, 2); | |
x_GLF_color = vec4<f32>(1.0, 0.0, 0.0, 1.0); | |
} | |
} | |
} | |
continuing { | |
let x_11 : i32 = j; | |
j = (x_11 + 1); | |
} | |
} | |
return; | |
} | |
struct main_out { | |
@location(0) | |
x_GLF_color_1 : vec4<f32>, | |
} | |
@fragment | |
fn main() -> main_out { | |
main_1(); | |
return main_out(x_GLF_color); | |
} |