commit | 5338a0173f21e737c7cef1fe2a14928b2ecbbeaa | [log] [tgz] |
---|---|---|
author | Le Hoang Quyen <lehoangquyen@chromium.org> | Thu Aug 03 06:29:26 2023 +0000 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Thu Aug 03 06:29:26 2023 +0000 |
tree | d76614396a4c8306df490a45f81266ea81b2f858 | |
parent | 67a362322fe979f98c369d3555e84bcad0125a51 [diff] |
D3D11: Enable MSAARenderToSingleSampled feature. Bug: dawn:1710 Change-Id: I95e204786155324c7465302ab8a8527bfbbf2fdc Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/144460 Commit-Queue: Quyen Le <lehoangquyen@chromium.org> Reviewed-by: Austin Eng <enga@chromium.org> Reviewed-by: Peng Huang <penghuang@chromium.org> Kokoro: Kokoro <noreply+kokoro@google.com>
Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
(TODO)
Apache 2.0 Public License, please see LICENSE.
This is not an officially supported Google product.