| @group(1) @binding(0) var arg_0 : texture_depth_multisampled_2d; | 
 |  | 
 | var<private> tint_symbol_1 = vec4f(); | 
 |  | 
 | fn textureNumSamples_a3c8a0() { | 
 |   var res = 0i; | 
 |   res = i32(textureNumSamples(arg_0)); | 
 |   return; | 
 | } | 
 |  | 
 | fn tint_symbol_2(tint_symbol : vec4f) { | 
 |   tint_symbol_1 = tint_symbol; | 
 |   return; | 
 | } | 
 |  | 
 | fn vertex_main_1() { | 
 |   textureNumSamples_a3c8a0(); | 
 |   tint_symbol_2(vec4f()); | 
 |   return; | 
 | } | 
 |  | 
 | struct vertex_main_out { | 
 |   @builtin(position) | 
 |   tint_symbol_1_1 : vec4f, | 
 | } | 
 |  | 
 | @vertex | 
 | fn vertex_main() -> vertex_main_out { | 
 |   vertex_main_1(); | 
 |   return vertex_main_out(tint_symbol_1); | 
 | } | 
 |  | 
 | fn fragment_main_1() { | 
 |   textureNumSamples_a3c8a0(); | 
 |   return; | 
 | } | 
 |  | 
 | @fragment | 
 | fn fragment_main() { | 
 |   fragment_main_1(); | 
 | } | 
 |  | 
 | fn compute_main_1() { | 
 |   textureNumSamples_a3c8a0(); | 
 |   return; | 
 | } | 
 |  | 
 | @compute @workgroup_size(1i, 1i, 1i) | 
 | fn compute_main() { | 
 |   compute_main_1(); | 
 | } |