blob: 0dee6cbd014318a46c5f85b1552bff42e7571d94 [file] [log] [blame] [edit]
#version 310 es
layout(rgba8) uniform highp writeonly image2D tex;
vec4 vertex_main() {
vec4 value = vec4(1.0f, 2.0f, 3.0f, 4.0f);
imageStore(tex, ivec2(9, 8), value.bgra);
return vec4(0.0f);
}
void main() {
gl_PointSize = 1.0;
vec4 inner_result = vertex_main();
gl_Position = inner_result;
gl_Position.y = -(gl_Position.y);
gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
return;
}