commit | 3bf448244be3cc0329e55111668643cd52183494 | [log] [tgz] |
---|---|---|
author | Jie Chen <jie.a.chen@intel.com> | Mon Aug 21 02:56:57 2023 +0000 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Mon Aug 21 02:56:57 2023 +0000 |
tree | 2477f2ef7f99f617727213c88b7594d1eeda3655 | |
parent | 8edcef493739e8aa15ce2bf6bde479d8adc727fe [diff] |
Add Norm16 texture formats This checks the availability of the formats on each backend to properly enable the Feature::Norm16TextureFormats. The new formats include: R16Unorm RG16Unorm RGBA16Unorm R16Snorm RG16Snorm RGBA16Snorm Bug: dawn:1982 Change-Id: I09600911adea3335a6a691000ab74f08a8fba5e7 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/147220 Kokoro: Kokoro <noreply+kokoro@google.com> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Jie A Chen <jie.a.chen@intel.com>
Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
(TODO)
Apache 2.0 Public License, please see LICENSE.
This is not an officially supported Google product.