Roll ANGLE from 6258d4795585 to 9624db05ed7e (15 revisions)

https://chromium.googlesource.com/angle/angle.git/+log/6258d4795585..9624db05ed7e

2023-09-01 lexa.knyazev@gmail.com Validate missing fragment outputs for dual-source blending
2023-09-01 cclao@google.com Add more test for GL_SRGB8 format
2023-08-31 ynovikov@chromium.org Skip 2 DrawCallPerfBenchmark tests on Pixel 6
2023-08-31 angle-autoroll@skia-public.iam.gserviceaccount.com Manual roll vulkan-deps from a446c6320b6b to 988fe1c529b0 (28 revisions)
2023-08-31 syoussefi@chromium.org Move transform feedback buffer mode to program state
2023-08-31 angle-autoroll@skia-public.iam.gserviceaccount.com Manual roll Chromium from 90200ab2e92a to f59e85c23631 (744 revisions)
2023-08-31 syoussefi@chromium.org Clean up InfoLog usage during link
2023-08-31 jiawei.shao@intel.com D3D11: Fix register index of read-only storage images
2023-08-31 syoussefi@chromium.org Remove link results from program hash
2023-08-31 ynovikov@chromium.org Don't sync reclient on linux arm64
2023-08-31 romanl@google.com Cleanup: remove tests.csv
2023-08-31 steven@uplinklabs.net d3d11: avoid exit-time-destructor warning
2023-08-31 geofflang@chromium.org Handle Qualcomm's Windows vendor ID.
2023-08-31 jiawei.shao@intel.com D3D11: Fix the compilation of vertex shader with storage image
2023-08-31 romanl@google.com Tests: EGLMakeCurrentPerfTest loads GLES

If this roll has caused a breakage, revert this CL and stop the roller
using the controls here:
https://autoroll.skia.org/r/angle-dawn-autoroll
Please CC angle-team+autoroll@google.com,kainino@google.com on the revert to ensure that a human
is aware of the problem.

To file a bug in ANGLE: https://bugs.chromium.org/p/angleproject/issues/entry
To file a bug in Dawn: https://bugs.chromium.org/p/dawn/issues/entry

To report a problem with the AutoRoller itself, please file a bug:
https://bugs.chromium.org/p/skia/issues/entry?template=Autoroller+Bug

Documentation for the AutoRoller is here:
https://skia.googlesource.com/buildbot/+doc/main/autoroll/README.md

Bug: None
Tbr: kainino@google.com
Change-Id: I8ecfe622d0cb32be97eca7ed6b77fb92bb031ff9
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/149341
Bot-Commit: Dawn Autoroller <dawn-autoroll@skia-public.iam.gserviceaccount.com>
Commit-Queue: Dawn Autoroller <dawn-autoroll@skia-public.iam.gserviceaccount.com>
2 files changed
tree: d2bb6e9ad2f8908486615ad5bff985f21bcdc03c
  1. .vscode/
  2. build_overrides/
  3. docs/
  4. generator/
  5. include/
  6. infra/
  7. scripts/
  8. src/
  9. test/
  10. third_party/
  11. tools/
  12. webgpu-cts/
  13. .clang-format
  14. .clang-tidy
  15. .gitattributes
  16. .gitignore
  17. .gitmodules
  18. .gn
  19. AUTHORS
  20. BUILD.gn
  21. CMakeLists.txt
  22. CMakeSettings.json
  23. CODE_OF_CONDUCT.md
  24. codereview.settings
  25. CONTRIBUTING.md
  26. CPPLINT.cfg
  27. dawn.json
  28. dawn_wire.json
  29. DEPS
  30. DIR_METADATA
  31. Doxyfile
  32. go.mod
  33. go.sum
  34. go_presubmit_support.py
  35. LICENSE
  36. OWNERS
  37. PRESUBMIT.py
  38. README.chromium
  39. README.md
README.md

Dawn's logo: a sun rising behind a stylized mountain inspired by the WebGPU logo. The text Dawn is written below it.

Dawn, a WebGPU implementation

Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.

Dawn provides several WebGPU building blocks:

  • WebGPU C/C++ headers that applications and other building blocks use.
    • The webgpu.h version that Dawn implements.
    • A C++ wrapper for the webgpu.h.
  • A “native” implementation of WebGPU using platforms' GPU APIs: D3D12, Metal, Vulkan and OpenGL. See per API support for more details.
  • A client-server implementation of WebGPU for applications that are in a sandbox without access to native drivers
  • Tint is a compiler for the WebGPU Shader Language (WGSL) that can be used in standalone to convert shaders from and to WGSL.

Helpful links:

Documentation table of content

Developer documentation:

User documentation: (TODO, figure out what overlaps with the webgpu.h docs)

Status

(TODO)

License

Apache 2.0 Public License, please see LICENSE.

Disclaimer

This is not an officially supported Google product.