Enable building GLES backend on Android

Doing so takes a dependency on dawn_use_angle because
native GLES android drivers are buggy. dawn_use_angle
itself akes a dependency on either not being Android,
or being a component build. For testing, this is fine
for now because tests run in component builds.
Official builds are static which will disable ANGLE on
Android which will also disable the GLES backend.

Bug: 1453445
Change-Id: I169fdd1b66e25708e349fcc000e6adbf7cb6dbff
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/149222
Reviewed-by: Gregg Tavares <gman@chromium.org>
Reviewed-by: Stephen White <senorblanco@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
Auto-Submit: Austin Eng <enga@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
1 file changed
tree: 934e5f6be3dfc18ce3c385296b2c0b880a6570e8
  1. .vscode/
  2. build_overrides/
  3. docs/
  4. generator/
  5. include/
  6. infra/
  7. scripts/
  8. src/
  9. test/
  10. third_party/
  11. tools/
  12. webgpu-cts/
  13. .clang-format
  14. .clang-tidy
  15. .gitattributes
  16. .gitignore
  17. .gitmodules
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  19. AUTHORS
  20. BUILD.gn
  21. CMakeLists.txt
  22. CMakeSettings.json
  23. CODE_OF_CONDUCT.md
  24. codereview.settings
  25. CONTRIBUTING.md
  26. CPPLINT.cfg
  27. dawn.json
  28. dawn_wire.json
  29. DEPS
  30. DIR_METADATA
  31. Doxyfile
  32. go.mod
  33. go.sum
  34. go_presubmit_support.py
  35. LICENSE
  36. OWNERS
  37. PRESUBMIT.py
  38. README.chromium
  39. README.md
README.md

Dawn's logo: a sun rising behind a stylized mountain inspired by the WebGPU logo. The text Dawn is written below it.

Dawn, a WebGPU implementation

Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.

Dawn provides several WebGPU building blocks:

  • WebGPU C/C++ headers that applications and other building blocks use.
    • The webgpu.h version that Dawn implements.
    • A C++ wrapper for the webgpu.h.
  • A “native” implementation of WebGPU using platforms' GPU APIs: D3D12, Metal, Vulkan and OpenGL. See per API support for more details.
  • A client-server implementation of WebGPU for applications that are in a sandbox without access to native drivers
  • Tint is a compiler for the WebGPU Shader Language (WGSL) that can be used in standalone to convert shaders from and to WGSL.

Helpful links:

Documentation table of content

Developer documentation:

User documentation: (TODO, figure out what overlaps with the webgpu.h docs)

Status

(TODO)

License

Apache 2.0 Public License, please see LICENSE.

Disclaimer

This is not an officially supported Google product.