| struct tint_symbol_1 { |
| uint in_vertex_index : SV_VertexID; |
| }; |
| struct tint_symbol_2 { |
| float4 value : SV_Position; |
| }; |
| |
| float4 vs_main_inner(uint in_vertex_index) { |
| const float4 tint_symbol_3[3] = {float4(0.0f, 0.0f, 0.0f, 1.0f), float4(0.0f, 1.0f, 0.0f, 1.0f), float4(1.0f, 1.0f, 0.0f, 1.0f)}; |
| return tint_symbol_3[in_vertex_index]; |
| } |
| |
| tint_symbol_2 vs_main(tint_symbol_1 tint_symbol) { |
| const float4 inner_result = vs_main_inner(tint_symbol.in_vertex_index); |
| tint_symbol_2 wrapper_result = (tint_symbol_2)0; |
| wrapper_result.value = inner_result; |
| return wrapper_result; |
| } |