ByteAddressBuffer input : register(t0); | |
struct tint_symbol_1 { | |
uint3 id : SV_DispatchThreadID; | |
}; | |
void main_inner(uint3 id) { | |
const int3 pos = (asint(input.Load3(0u)) - (0).xxx); | |
} | |
[numthreads(1, 1, 1)] | |
void main(tint_symbol_1 tint_symbol) { | |
main_inner(tint_symbol.id); | |
return; | |
} |