blob: 4d1fe22f1d6d0418c4053a5c71e3cae1046615dd [file] [log] [blame] [edit]
static uint3 gl_GlobalInvocationID = uint3(0u, 0u, 0u);
RWByteAddressBuffer resultMatrix : register(u2);
ByteAddressBuffer firstMatrix : register(t0);
ByteAddressBuffer secondMatrix : register(t1);
cbuffer cbuffer_x_46 : register(b3) {
uint4 x_46[1];
};
float binaryOperation_f1_f1_(inout float a, inout float b) {
float x_26 = 0.0f;
if ((b == 0.0f)) {
return 1.0f;
}
const float x_21 = b;
if (!((round((x_21 - (2.0f * floor((x_21 / 2.0f))))) == 1.0f))) {
x_26 = pow(abs(a), b);
} else {
x_26 = (float(sign(a)) * pow(abs(a), b));
}
const float x_41 = x_26;
return x_41;
}
void main_1() {
int index = 0;
int a_1 = 0;
float param = 0.0f;
float param_1 = 0.0f;
index = asint(gl_GlobalInvocationID.x);
a_1 = -10;
const int x_63 = index;
param = -4.0f;
param_1 = -3.0f;
const float x_68 = binaryOperation_f1_f1_(param, param_1);
resultMatrix.Store((4u * uint(x_63)), asuint(x_68));
return;
}
struct tint_symbol_1 {
uint3 gl_GlobalInvocationID_param : SV_DispatchThreadID;
};
void main_inner(uint3 gl_GlobalInvocationID_param) {
gl_GlobalInvocationID = gl_GlobalInvocationID_param;
main_1();
}
[numthreads(1, 1, 1)]
void main(tint_symbol_1 tint_symbol) {
main_inner(tint_symbol.gl_GlobalInvocationID_param);
return;
}