|  | // Copyright 2022 The Tint Authors. | 
|  | // | 
|  | // Licensed under the Apache License, Version 2.0 (the "License"); | 
|  | // you may not use this file except in compliance with the License. | 
|  | // You may obtain a copy of the License at | 
|  | // | 
|  | //     http://www.apache.org/licenses/LICENSE-2.0 | 
|  | // | 
|  | // Unless required by applicable law or agreed to in writing, software | 
|  | // distributed under the License is distributed on an "AS IS" BASIS, | 
|  | // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | 
|  | // See the License for the specific language governing permissions and | 
|  | // limitations under the License. | 
|  |  | 
|  | //////////////////////////////////////////////////////////////////////////////// | 
|  | // File generated by 'tools/src/cmd/gen' using the template: | 
|  | //   test/tint/builtins/gen/gen.wgsl.tmpl | 
|  | // | 
|  | // To regenerate run: './tools/run gen' | 
|  | // | 
|  | //                       Do not modify this file directly | 
|  | //////////////////////////////////////////////////////////////////////////////// | 
|  |  | 
|  | @group(1) @binding(0) var arg_0: texture_depth_cube_array; | 
|  | @group(1) @binding(1) var arg_1: sampler; | 
|  |  | 
|  | // fn textureSampleLevel(texture: texture_depth_cube_array, sampler: sampler, coords: vec3<f32>, array_index: i32, level: i32) -> f32 | 
|  | fn textureSampleLevel_ae5e39() { | 
|  | var res: f32 = textureSampleLevel(arg_0, arg_1, vec3<f32>(1.f), 1i, 1i); | 
|  | prevent_dce = res; | 
|  | } | 
|  | @group(2) @binding(0) var<storage, read_write> prevent_dce : f32; | 
|  |  | 
|  | @vertex | 
|  | fn vertex_main() -> @builtin(position) vec4<f32> { | 
|  | textureSampleLevel_ae5e39(); | 
|  | return vec4<f32>(); | 
|  | } | 
|  |  | 
|  | @fragment | 
|  | fn fragment_main() { | 
|  | textureSampleLevel_ae5e39(); | 
|  | } | 
|  |  | 
|  | @compute @workgroup_size(1) | 
|  | fn compute_main() { | 
|  | textureSampleLevel_ae5e39(); | 
|  | } |