| // Copyright 2023 The Dawn Authors |
| // |
| // Licensed under the Apache License, Version 2.0 (the "License"); |
| // you may not use this file except in compliance with the License. |
| // You may obtain a copy of the License at |
| // |
| // http://www.apache.org/licenses/LICENSE-2.0 |
| // |
| // Unless required by applicable law or agreed to in writing, software |
| // distributed under the License is distributed on an "AS IS" BASIS, |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| // See the License for the specific language governing permissions and |
| // limitations under the License. |
| |
| #ifndef SRC_DAWN_NATIVE_SHAREDTEXTUREMEMORY_H_ |
| #define SRC_DAWN_NATIVE_SHAREDTEXTUREMEMORY_H_ |
| |
| #include <map> |
| #include <stack> |
| |
| #include "dawn/common/StackContainer.h" |
| #include "dawn/common/WeakRef.h" |
| #include "dawn/common/WeakRefSupport.h" |
| #include "dawn/native/Error.h" |
| #include "dawn/native/IntegerTypes.h" |
| #include "dawn/native/ObjectBase.h" |
| #include "dawn/native/SharedFence.h" |
| #include "dawn/native/dawn_platform.h" |
| |
| namespace dawn::native { |
| |
| class SharedTextureMemoryState; |
| struct SharedTextureMemoryDescriptor; |
| struct SharedTextureMemoryBeginAccessDescriptor; |
| struct SharedTextureMemoryEndAccessState; |
| struct SharedTextureMemoryProperties; |
| struct TextureDescriptor; |
| |
| class SharedTextureMemoryBase : public ApiObjectBase, |
| public WeakRefSupport<SharedTextureMemoryBase> { |
| public: |
| using BeginAccessDescriptor = SharedTextureMemoryBeginAccessDescriptor; |
| using EndAccessState = SharedTextureMemoryEndAccessState; |
| using PendingFenceList = StackVector<FenceAndSignalValue, 1>; |
| |
| static SharedTextureMemoryBase* MakeError(DeviceBase* device, |
| const SharedTextureMemoryDescriptor* descriptor); |
| |
| void APIGetProperties(SharedTextureMemoryProperties* properties) const; |
| TextureBase* APICreateTexture(const TextureDescriptor* descriptor); |
| // Returns true if access was acquired. If it returns true, then APIEndAccess must |
| // be called to release access. Other errors may occur even if `true` is returned. |
| // Use an error scope to catch them. |
| bool APIBeginAccess(TextureBase* texture, const BeginAccessDescriptor* descriptor); |
| // Returns true if access was released. |
| bool APIEndAccess(TextureBase* texture, EndAccessState* state); |
| |
| ObjectType GetType() const override; |
| |
| SharedTextureMemoryState* GetState() const; |
| |
| // Validate that the texture was created from this SharedTextureMemory. |
| MaybeError ValidateTextureCreatedFromSelf(TextureBase* texture); |
| |
| protected: |
| SharedTextureMemoryBase(DeviceBase* device, |
| const char* label, |
| const SharedTextureMemoryProperties& properties); |
| SharedTextureMemoryBase(DeviceBase* device, |
| const SharedTextureMemoryDescriptor* descriptor, |
| ObjectBase::ErrorTag tag); |
| |
| void DestroyImpl() override; |
| |
| const SharedTextureMemoryProperties mProperties; |
| |
| Ref<TextureBase> mCurrentAccess; |
| |
| private: |
| ResultOrError<Ref<TextureBase>> CreateTexture(const TextureDescriptor* descriptor); |
| MaybeError BeginAccess(TextureBase* texture, const BeginAccessDescriptor* descriptor); |
| MaybeError EndAccess(TextureBase* texture, EndAccessState* state); |
| ResultOrError<FenceAndSignalValue> EndAccessInternal(TextureBase* texture, |
| EndAccessState* state); |
| |
| virtual ResultOrError<Ref<TextureBase>> CreateTextureImpl( |
| const TextureDescriptor* descriptor) = 0; |
| |
| // BeginAccessImpl validates the operation is valid on the backend, and performs any |
| // backend specific operations. It does NOT need to acquire begin fences; that is done in the |
| // frontend in BeginAccess. |
| virtual MaybeError BeginAccessImpl(TextureBase* texture, |
| const BeginAccessDescriptor* descriptor) = 0; |
| // EndAccessImpl validates the operation is valid on the backend, and returns the end fence. |
| virtual ResultOrError<FenceAndSignalValue> EndAccessImpl(TextureBase* texture) = 0; |
| |
| Ref<SharedTextureMemoryState> mState; |
| }; |
| |
| // SharedTextureMemoryState is a separate object because it needs to live as long as |
| // the SharedTextureMemory or any textures created from the SharedTextureMemory. This |
| // allows state needed by the texture to persist after the SharedTextureMemory itself |
| // has been dropped. |
| class SharedTextureMemoryState : public RefCounted { |
| public: |
| using PendingFenceList = SharedTextureMemoryBase::PendingFenceList; |
| |
| explicit SharedTextureMemoryState(WeakRef<SharedTextureMemoryBase> sharedTextureMemory); |
| |
| void AcquirePendingFences(PendingFenceList* fences); |
| |
| // Set the last usage serial. This indicates when the SharedFence exported |
| // from APIEndAccess will complete. |
| void SetLastUsageSerial(ExecutionSerial lastUsageSerial); |
| ExecutionSerial GetLastUsageSerial() const; |
| |
| const WeakRef<SharedTextureMemoryBase>& GetSharedTextureMemory() const; |
| |
| private: |
| friend class SharedTextureMemoryBase; |
| |
| PendingFenceList mPendingFences; |
| ExecutionSerial mLastUsageSerial{0}; |
| |
| WeakRef<SharedTextureMemoryBase> mSharedTextureMemory; |
| }; |
| |
| } // namespace dawn::native |
| |
| #endif // SRC_DAWN_NATIVE_SHAREDTEXTUREMEMORY_H_ |