| // Copyright 2019 The Dawn Authors | |
| // | |
| // Licensed under the Apache License, Version 2.0 (the "License"); | |
| // you may not use this file except in compliance with the License. | |
| // You may obtain a copy of the License at | |
| // | |
| // http://www.apache.org/licenses/LICENSE-2.0 | |
| // | |
| // Unless required by applicable law or agreed to in writing, software | |
| // distributed under the License is distributed on an "AS IS" BASIS, | |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | |
| // See the License for the specific language governing permissions and | |
| // limitations under the License. | |
| #include "dawn/native/d3d12/ResourceHeapAllocationD3D12.h" | |
| #include <utility> | |
| #include "dawn/native/d3d/D3DError.h" | |
| #include "dawn/native/d3d12/HeapD3D12.h" | |
| namespace dawn::native::d3d12 { | |
| ResourceHeapAllocation::ResourceHeapAllocation(const AllocationInfo& info, | |
| uint64_t offset, | |
| ComPtr<ID3D12Resource> resource, | |
| Heap* heap) | |
| : ResourceMemoryAllocation(info, offset, heap), mResource(std::move(resource)) { | |
| DAWN_ASSERT((info.mMethod == AllocationMethod::kExternal) == (heap == nullptr)); | |
| } | |
| void ResourceHeapAllocation::Invalidate() { | |
| ResourceMemoryAllocation::Invalidate(); | |
| mResource.Reset(); | |
| } | |
| ID3D12Resource* ResourceHeapAllocation::GetD3D12Resource() const { | |
| return mResource.Get(); | |
| } | |
| D3D12_GPU_VIRTUAL_ADDRESS ResourceHeapAllocation::GetGPUPointer() const { | |
| return mResource->GetGPUVirtualAddress(); | |
| } | |
| } // namespace dawn::native::d3d12 |