[tools][cts] Substantial roller changes

Avoid collisions by processing 'KEEP' blocks before non-keep. The former cannot be changed by the tool, so if expectations are added before the KEEP block is seen, then we'd end up with a collision.

Simplify the expectation parser. Removes the concept of an 'empty' expectation chunk. This results in the expectation file with double-newlines being folded to a single newline, but simplifies the code a bunch.

Remove tag validation of `expectations.txt`. This had false-positives, as you simply cannot statically know whether two tag sets collide, as proper collision detection requires knowledge of the variants being run. We now just rely on typ's collision detection.

Remove emission of 'SLOW' tests. These are now in a separate expectation file, and will fail validation if emitted into `expectations.txt`.

Change the pattern matching of 'untriaged failures' to be more lenient. This is required to match the new style in the expectations file. Also wrap the comment in a horizontal `###` line.

More aggressively collapse nodes with partially failing children to reduce expectation spam.

Add a bunch more logging and add progress bars for the expensive operations.

Change-Id: Ie14cb89790ed32f0e3f3721be5b573113611edc0
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/151921
Reviewed-by: Antonio Maiorano <amaiorano@google.com>
Auto-Submit: Ben Clayton <bclayton@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Ben Clayton <bclayton@google.com>
12 files changed
tree: b381352894bca1bec14268c337c9ea36f22a223d
  1. .vscode/
  2. build_overrides/
  3. docs/
  4. generator/
  5. include/
  6. infra/
  7. scripts/
  8. src/
  9. test/
  10. third_party/
  11. tools/
  12. webgpu-cts/
  13. .bazelrc
  14. .clang-format
  15. .clang-tidy
  16. .gitattributes
  17. .gitignore
  18. .gitmodules
  19. .gn
  20. AUTHORS
  21. BUILD.bazel
  22. BUILD.gn
  23. CMakeLists.txt
  24. CMakeSettings.json
  25. CODE_OF_CONDUCT.md
  26. codereview.settings
  27. CONTRIBUTING.md
  28. CPPLINT.cfg
  29. dawn.json
  30. dawn_wire.json
  31. DEPS
  32. DIR_METADATA
  33. Doxyfile
  34. go.mod
  35. go.sum
  36. go_presubmit_support.py
  37. LICENSE
  38. OWNERS
  39. PRESUBMIT.py
  40. README.chromium
  41. README.md
  42. WORKSPACE.bazel
README.md

Dawn's logo: a sun rising behind a stylized mountain inspired by the WebGPU logo. The text Dawn is written below it.

Dawn, a WebGPU implementation

Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.

Dawn provides several WebGPU building blocks:

  • WebGPU C/C++ headers that applications and other building blocks use.
    • The webgpu.h version that Dawn implements.
    • A C++ wrapper for the webgpu.h.
  • A “native” implementation of WebGPU using platforms' GPU APIs: D3D12, Metal, Vulkan and OpenGL. See per API support for more details.
  • A client-server implementation of WebGPU for applications that are in a sandbox without access to native drivers
  • Tint is a compiler for the WebGPU Shader Language (WGSL) that can be used in standalone to convert shaders from and to WGSL.

Helpful links:

Documentation table of content

Developer documentation:

User documentation: (TODO, figure out what overlaps with the webgpu.h docs)

Status

(TODO)

License

Apache 2.0 Public License, please see LICENSE.

Disclaimer

This is not an officially supported Google product.