#include <metal_stdlib> | |
using namespace metal; | |
struct frexp_result_vec2_f32 { | |
float2 fract; | |
int2 exp; | |
}; | |
frexp_result_vec2_f32 tint_frexp(float2 param_0) { | |
frexp_result_vec2_f32 result; | |
result.fract = frexp(param_0, result.exp); | |
return result; | |
} | |
kernel void tint_symbol() { | |
float2 const runtime_in = float2(1.25f, 3.75f); | |
frexp_result_vec2_f32 res = frexp_result_vec2_f32{.fract=float2(0.625f, 0.9375f), .exp=int2(1, 2)}; | |
res = tint_frexp(runtime_in); | |
res = frexp_result_vec2_f32{.fract=float2(0.625f, 0.9375f), .exp=int2(1, 2)}; | |
float2 const fract = res.fract; | |
int2 const exp = res.exp; | |
return; | |
} | |