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; SPIR-V
; Version: 1.3
; Generator: Google Tint Compiler; 0
; Bound: 31
; Schema: 0
OpCapability Shader
OpMemoryModel Logical GLSL450
OpEntryPoint Fragment %frag_main "frag_main" %color_1 %blend_1
OpExecutionMode %frag_main OriginUpperLeft
OpName %color_1 "color_1"
OpName %blend_1 "blend_1"
OpName %FragOutput "FragOutput"
OpMemberName %FragOutput 0 "color"
OpMemberName %FragOutput 1 "blend"
OpName %frag_main_inner "frag_main_inner"
OpName %output "output"
OpName %frag_main "frag_main"
OpDecorate %color_1 Location 0
OpDecorate %color_1 Index 0
OpDecorate %blend_1 Location 0
OpDecorate %blend_1 Index 1
OpMemberDecorate %FragOutput 0 Offset 0
OpMemberDecorate %FragOutput 1 Offset 16
%float = OpTypeFloat 32
%v4float = OpTypeVector %float 4
%_ptr_Output_v4float = OpTypePointer Output %v4float
%5 = OpConstantNull %v4float
%color_1 = OpVariable %_ptr_Output_v4float Output %5
%blend_1 = OpVariable %_ptr_Output_v4float Output %5
%FragOutput = OpTypeStruct %v4float %v4float
%7 = OpTypeFunction %FragOutput
%_ptr_Function_FragOutput = OpTypePointer Function %FragOutput
%13 = OpConstantNull %FragOutput
%uint = OpTypeInt 32 0
%uint_0 = OpConstant %uint 0
%_ptr_Function_v4float = OpTypePointer Function %v4float
%float_0_5 = OpConstant %float 0.5
%float_1 = OpConstant %float 1
%20 = OpConstantComposite %v4float %float_0_5 %float_0_5 %float_0_5 %float_1
%uint_1 = OpConstant %uint 1
%void = OpTypeVoid
%24 = OpTypeFunction %void
%frag_main_inner = OpFunction %FragOutput None %7
%10 = OpLabel
%output = OpVariable %_ptr_Function_FragOutput Function %13
%17 = OpAccessChain %_ptr_Function_v4float %output %uint_0
OpStore %17 %20
%22 = OpAccessChain %_ptr_Function_v4float %output %uint_1
OpStore %22 %20
%23 = OpLoad %FragOutput %output
OpReturnValue %23
OpFunctionEnd
%frag_main = OpFunction %void None %24
%27 = OpLabel
%28 = OpFunctionCall %FragOutput %frag_main_inner
%29 = OpCompositeExtract %v4float %28 0
OpStore %color_1 %29
%30 = OpCompositeExtract %v4float %28 1
OpStore %blend_1 %30
OpReturn
OpFunctionEnd