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// Copyright 2023 The Dawn Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#ifndef SRC_DAWN_NATIVE_SYSTEMEVENT_H_
#define SRC_DAWN_NATIVE_SYSTEMEVENT_H_
#include <utility>
#include "dawn/common/NonCopyable.h"
#include "dawn/common/Platform.h"
#include "dawn/native/IntegerTypes.h"
namespace dawn::native {
struct TrackedFutureWaitInfo;
class SystemEventPipeSender;
// Either a Win32 HANDLE or a POSIX fd (int) depending on OS, represented as a uintptr_t with
// necessary conversions.
class SystemEventPrimitive : NonCopyable {
public:
SystemEventPrimitive() = default;
// void* is the typedef of HANDLE in Win32.
explicit SystemEventPrimitive(void* win32Handle);
explicit SystemEventPrimitive(int posixFd);
~SystemEventPrimitive();
SystemEventPrimitive(SystemEventPrimitive&&);
SystemEventPrimitive& operator=(SystemEventPrimitive&&);
bool IsValid() const;
void Close();
static constexpr uintptr_t kInvalid = 0;
// The underlying primitive, either a Win32 HANDLE (void*) or a POSIX fd (int), cast to
// uintptr_t. We treat 0 as the "invalid" value, even for POSIX.
uintptr_t value = kInvalid;
};
// SystemEventReceiver holds an OS event primitive (Win32 Event Object or POSIX file descriptor (fd)
// that will be signalled by some other thing: either an OS integration like SetEventOnCompletion(),
// or our own code like SystemEventPipeSender.
//
// SystemEventReceiver is one-time-use (to make it easier to use correctly) - once it's been
// signalled, it won't ever get reset (become unsignalled). Instead, if we want to reuse underlying
// OS objects, it should be reset and recycled *after* the SystemEventReceiver and
// SystemEventPipeSender have been destroyed.
class SystemEventReceiver final : NonCopyable {
public:
static SystemEventReceiver CreateAlreadySignaled();
SystemEventReceiver() = default;
SystemEventReceiver(SystemEventReceiver&&) = default;
SystemEventReceiver& operator=(SystemEventReceiver&&) = default;
private:
friend bool WaitAnySystemEvent(size_t, TrackedFutureWaitInfo*, Nanoseconds);
friend std::pair<SystemEventPipeSender, SystemEventReceiver> CreateSystemEventPipe();
SystemEventPrimitive mPrimitive;
};
// See CreateSystemEventPipe.
class SystemEventPipeSender final : NonCopyable {
public:
SystemEventPipeSender() = default;
SystemEventPipeSender(SystemEventPipeSender&&) = default;
SystemEventPipeSender& operator=(SystemEventPipeSender&&) = default;
~SystemEventPipeSender();
void Signal() &&;
private:
friend std::pair<SystemEventPipeSender, SystemEventReceiver> CreateSystemEventPipe();
SystemEventPrimitive mPrimitive;
};
// Implementation of WaitAny when backed by SystemEventReceiver.
// Returns true if some future is now ready, false if not (it timed out).
[[nodiscard]] bool WaitAnySystemEvent(size_t count,
TrackedFutureWaitInfo* futures,
Nanoseconds timeout);
// CreateSystemEventPipe provides an SystemEventReceiver that can be signalled by Dawn code. This is
// useful for queue completions on Metal (where Metal signals us by calling a callback) and for
// async pipeline creations that happen in a worker-thread task.
//
// We use OS events even for these because, unlike C++/pthreads primitives (mutexes, atomics,
// condvars, etc.), it's possible to wait-any on them (wait for any of a list of events to fire).
// Other use-cases in Dawn that don't require wait-any should generally use C++ primitives, for
// example for signalling the completion of other types of worker-thread work that don't need to
// signal a WGPUFuture.
//
// SystemEventReceiver is one-time-use (see its docs), so there's no way to reset an
// SystemEventPipeSender.
//
// - On Windows, SystemEventReceiver is a Win32 Event Object, so we can create one with
// CreateEvent() and signal it with SetEvent().
// - On POSIX, SystemEventReceiver is a file descriptor (fd), so we can create one with pipe(), and
// signal it by write()ing into the pipe (to make it become readable, though we won't read() it).
std::pair<SystemEventPipeSender, SystemEventReceiver> CreateSystemEventPipe();
} // namespace dawn::native
#endif // SRC_DAWN_NATIVE_SYSTEMEVENT_H_