commit | 1a7259333512d73d0d663840dbc0b835407248bb | [log] [tgz] |
---|---|---|
author | Antonio Maiorano <amaiorano@google.com> | Wed Oct 11 20:59:54 2023 +0000 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Wed Oct 11 20:59:54 2023 +0000 |
tree | 80b4bdd5664f6bcfb181360812ed147628db5bda | |
parent | a2f7ce72b28e9606ce07a82dcf30ae590c20e7db [diff] |
Fix dump_shaders not working for DXC DXIL output This broke when we moved from using the old IDxcCompiler interface to IDxcCompiler3. The new interface wants an IDxcResult object. Change-Id: I6f56e092bdfb0b4a24fbd7d9578a8548b6c96fac Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/155760 Kokoro: Kokoro <noreply+kokoro@google.com> Reviewed-by: Austin Eng <enga@chromium.org> Commit-Queue: Antonio Maiorano <amaiorano@google.com>
Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
(TODO)
Apache 2.0 Public License, please see LICENSE.
This is not an officially supported Google product.