Roll ANGLE from 1ea49a2222e1 to 384a29a8fa9e (11 revisions)

https://chromium.googlesource.com/angle/angle.git/+log/1ea49a2222e1..384a29a8fa9e

2023-10-18 syoussefi@chromium.org Reland: GL: Remove EGL_EXTERNAL_CONTEXT_SAVE_STATE_ANGLE
2023-10-17 yuxinhu@google.com Vulkan: Adjust clear color precision for GL_RGB5_A1 FBO
2023-10-17 lexa.knyazev@gmail.com Metal: Fix PBO uploads of PVRTC1 textures
2023-10-17 angle-autoroll@skia-public.iam.gserviceaccount.com Manual roll vulkan-deps from 5c0370a84db5 to 68a0a794aa0a (1 revision)
2023-10-17 syoussefi@chromium.org Vulkan: Remove fixed VU suppressions
2023-10-17 zzyiwei@chromium.org Vulkan: disable warmUpPipelineCacheAtLink for Venus
2023-10-17 gyuyoung@igalia.com Allow using RGBA IOSurfaces with GL_RGBA format for EAGL backend
2023-10-17 geofflang@chromium.org Move invalid uniform protection to the frontend.
2023-10-17 angle-autoroll@skia-public.iam.gserviceaccount.com Manual roll vulkan-deps from 2545e7b92202 to 5c0370a84db5 (3 revisions)
2023-10-17 cclao@google.com Vulkan: Fix assertion when YUV image attached to resolve attachment
2023-10-17 cclao@google.com Vulkan: Implement YUV_TARGET use VK_ANDROID_external_format_resolve

If this roll has caused a breakage, revert this CL and stop the roller
using the controls here:
https://autoroll.skia.org/r/angle-dawn-autoroll
Please CC angle-team+autoroll@google.com,lokokung@google.com on the revert to ensure that a human
is aware of the problem.

To file a bug in ANGLE: https://bugs.chromium.org/p/angleproject/issues/entry
To file a bug in Dawn: https://bugs.chromium.org/p/dawn/issues/entry

To report a problem with the AutoRoller itself, please file a bug:
https://issues.skia.org/issues/new?component=1389291&template=1850622

Documentation for the AutoRoller is here:
https://skia.googlesource.com/buildbot/+doc/main/autoroll/README.md

Bug: None
Tbr: lokokung@google.com
Change-Id: I308965b00c1d11b5e6bd2a678b9bea6083d6015f
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/156783
Bot-Commit: Dawn Autoroller <dawn-autoroll@skia-public.iam.gserviceaccount.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Dawn Autoroller <dawn-autoroll@skia-public.iam.gserviceaccount.com>
2 files changed
tree: 187a6531bbbfb4022693005d5afecefcbeaad893
  1. .vscode/
  2. build_overrides/
  3. docs/
  4. generator/
  5. include/
  6. infra/
  7. scripts/
  8. src/
  9. test/
  10. third_party/
  11. tools/
  12. webgpu-cts/
  13. .bazelrc
  14. .clang-format
  15. .clang-tidy
  16. .gitattributes
  17. .gitignore
  18. .gitmodules
  19. .gn
  20. AUTHORS
  21. BUILD.bazel
  22. BUILD.gn
  23. CMakeLists.txt
  24. CMakeSettings.json
  25. CODE_OF_CONDUCT.md
  26. codereview.settings
  27. CONTRIBUTING.md
  28. CPPLINT.cfg
  29. dawn.json
  30. dawn_wire.json
  31. DEPS
  32. DIR_METADATA
  33. Doxyfile
  34. go.mod
  35. go.sum
  36. go_presubmit_support.py
  37. LICENSE
  38. OWNERS
  39. PRESUBMIT.py
  40. README.chromium
  41. README.md
  42. WORKSPACE.bazel
README.md

Dawn's logo: a sun rising behind a stylized mountain inspired by the WebGPU logo. The text Dawn is written below it.

Dawn, a WebGPU implementation

Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.

Dawn provides several WebGPU building blocks:

  • WebGPU C/C++ headers that applications and other building blocks use.
    • The webgpu.h version that Dawn implements.
    • A C++ wrapper for the webgpu.h.
  • A “native” implementation of WebGPU using platforms' GPU APIs: D3D12, Metal, Vulkan and OpenGL. See per API support for more details.
  • A client-server implementation of WebGPU for applications that are in a sandbox without access to native drivers
  • Tint is a compiler for the WebGPU Shader Language (WGSL) that can be used in standalone to convert shaders from and to WGSL.

Helpful links:

Documentation table of content

Developer documentation:

User documentation: (TODO, figure out what overlaps with the webgpu.h docs)

Status

(TODO)

License

BSD 3-Clause License, please see LICENSE.

Disclaimer

This is not an officially supported Google product.