commit | 5c3645c3acad22bbc368df21b4ea6eb52edabb6a | [log] [tgz] |
---|---|---|
author | AlexVestin <alex.vestin@gmail.com> | Wed Oct 18 14:08:26 2023 +0000 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Wed Oct 18 14:08:26 2023 +0000 |
tree | 00a502b01716b01252a08ea003e505c4e667d3af | |
parent | 54c4b89e2ac3a0c9db7bd36268cefa24e0b3893b [diff] |
Add iOS target conditional framework linking in cmake Change-Id: I1c70aad5cad016be7f071b7d67fa18692c154ca6 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/155920 Kokoro: Kokoro <noreply+kokoro@google.com> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Alexander Vestin <alex.vestin@gmail.com>
Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
(TODO)
BSD 3-Clause License, please see LICENSE.
This is not an officially supported Google product.