commit | 7702081ac298d40e61f39d69f6f51f8967223c00 | [log] [tgz] |
---|---|---|
author | Dawn Autoroller <dawn-autoroll@skia-public.iam.gserviceaccount.com> | Fri Oct 20 04:41:16 2023 +0000 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Fri Oct 20 04:41:16 2023 +0000 |
tree | d1b7d94fecb059863671a2cec15a1267e4d3fe78 | |
parent | 68aac47724f2518a32b1fa4f95336cb921d3c120 [diff] |
Roll DirectX Shader Compiler from 1a4ff5c14772 to 2fe9714a5a7f (3 revisions) https://chromium.googlesource.com/external/github.com/microsoft/DirectXShaderCompiler.git/+log/1a4ff5c14772..2fe9714a5a7f 2023-10-19 cbeckley@google.com [SPIR-V] Correctly handle subscript overload in access chain (#5896) 2023-10-19 cbeckley@google.com [SPIR-V] Initialize base classes first (#5894) 2023-10-19 python3kgae@outlook.com [CI] Remove redundant SPIRV tests run for Windows pipeline (#5891) If this roll has caused a breakage, revert this CL and stop the roller using the controls here: https://autoroll.skia.org/r/directx-shader-compiler-dawn Please CC lokokung@google.com,webgpu-developers@google.com on the revert to ensure that a human is aware of the problem. To file a bug in DirectX Shader Compiler: https://github.com/microsoft/DirectXShaderCompiler/issues/new/choose To file a bug in Dawn: https://bugs.chromium.org/p/dawn/issues/entry To report a problem with the AutoRoller itself, please file a bug: https://issues.skia.org/issues/new?component=1389291&template=1850622 Documentation for the AutoRoller is here: https://skia.googlesource.com/buildbot/+doc/main/autoroll/README.md Bug: None Tbr: lokokung@google.com Change-Id: I62a7b34b6186887c38775e5c74080d3446259ddd Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/156819 Kokoro: Kokoro <noreply+kokoro@google.com> Bot-Commit: Dawn Autoroller <dawn-autoroll@skia-public.iam.gserviceaccount.com> Commit-Queue: Dawn Autoroller <dawn-autoroll@skia-public.iam.gserviceaccount.com>
Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
(TODO)
BSD 3-Clause License, please see LICENSE.
This is not an officially supported Google product.