| // Copyright 2019 The Dawn & Tint Authors | |
| // | |
| // Redistribution and use in source and binary forms, with or without | |
| // modification, are permitted provided that the following conditions are met: | |
| // | |
| // 1. Redistributions of source code must retain the above copyright notice, this | |
| // list of conditions and the following disclaimer. | |
| // | |
| // 2. Redistributions in binary form must reproduce the above copyright notice, | |
| // this list of conditions and the following disclaimer in the documentation | |
| // and/or other materials provided with the distribution. | |
| // | |
| // 3. Neither the name of the copyright holder nor the names of its | |
| // contributors may be used to endorse or promote products derived from | |
| // this software without specific prior written permission. | |
| // | |
| // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" | |
| // AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE | |
| // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | |
| // DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE | |
| // FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL | |
| // DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR | |
| // SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER | |
| // CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, | |
| // OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE | |
| // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | |
| #include "dawn/native/PassResourceUsageTracker.h" | |
| #include <utility> | |
| #include "dawn/native/BindGroup.h" | |
| #include "dawn/native/Buffer.h" | |
| #include "dawn/native/EnumMaskIterator.h" | |
| #include "dawn/native/ExternalTexture.h" | |
| #include "dawn/native/Format.h" | |
| #include "dawn/native/QuerySet.h" | |
| #include "dawn/native/Texture.h" | |
| namespace dawn::native { | |
| SyncScopeUsageTracker::SyncScopeUsageTracker() = default; | |
| SyncScopeUsageTracker::SyncScopeUsageTracker(SyncScopeUsageTracker&&) = default; | |
| SyncScopeUsageTracker::~SyncScopeUsageTracker() = default; | |
| SyncScopeUsageTracker& SyncScopeUsageTracker::operator=(SyncScopeUsageTracker&&) = default; | |
| void SyncScopeUsageTracker::BufferUsedAs(BufferBase* buffer, wgpu::BufferUsage usage) { | |
| // std::map's operator[] will create the key and return 0 if the key didn't exist | |
| // before. | |
| mBufferUsages[buffer] |= usage; | |
| } | |
| void SyncScopeUsageTracker::TextureViewUsedAs(TextureViewBase* view, wgpu::TextureUsage usage) { | |
| TextureBase* texture = view->GetTexture(); | |
| const SubresourceRange& range = view->GetSubresourceRange(); | |
| // Get or create a new TextureSubresourceUsage for that texture (initially filled with | |
| // wgpu::TextureUsage::None) | |
| auto it = mTextureUsages.emplace( | |
| std::piecewise_construct, std::forward_as_tuple(texture), | |
| std::forward_as_tuple(texture->GetFormat().aspects, texture->GetArrayLayers(), | |
| texture->GetNumMipLevels(), wgpu::TextureUsage::None)); | |
| TextureSubresourceUsage& textureUsage = it.first->second; | |
| textureUsage.Update(range, [usage](const SubresourceRange&, wgpu::TextureUsage* storedUsage) { | |
| // TODO(crbug.com/dawn/1001): Consider optimizing to have fewer branches. | |
| // Using the same subresource for two different attachments is a write-write or read-write | |
| // hazard. Add the internal kAgainAsAttachment usage to fail the later check that a | |
| // subresource with a writable usage has a single usage. | |
| constexpr wgpu::TextureUsage kWritableAttachmentUsages = | |
| wgpu::TextureUsage::RenderAttachment | wgpu::TextureUsage::StorageAttachment; | |
| if ((usage & kWritableAttachmentUsages) && (*storedUsage & kWritableAttachmentUsages)) { | |
| *storedUsage |= kAgainAsAttachment; | |
| } | |
| *storedUsage |= usage; | |
| }); | |
| } | |
| void SyncScopeUsageTracker::AddRenderBundleTextureUsage( | |
| TextureBase* texture, | |
| const TextureSubresourceUsage& textureUsage) { | |
| // Get or create a new TextureSubresourceUsage for that texture (initially filled with | |
| // wgpu::TextureUsage::None) | |
| auto it = mTextureUsages.emplace( | |
| std::piecewise_construct, std::forward_as_tuple(texture), | |
| std::forward_as_tuple(texture->GetFormat().aspects, texture->GetArrayLayers(), | |
| texture->GetNumMipLevels(), wgpu::TextureUsage::None)); | |
| TextureSubresourceUsage* passTextureUsage = &it.first->second; | |
| passTextureUsage->Merge( | |
| textureUsage, [](const SubresourceRange&, wgpu::TextureUsage* storedUsage, | |
| const wgpu::TextureUsage& addedUsage) { | |
| DAWN_ASSERT((addedUsage & wgpu::TextureUsage::RenderAttachment) == 0); | |
| *storedUsage |= addedUsage; | |
| }); | |
| } | |
| void SyncScopeUsageTracker::AddBindGroup(BindGroupBase* group) { | |
| for (BindingIndex bindingIndex{0}; bindingIndex < group->GetLayout()->GetBindingCount(); | |
| ++bindingIndex) { | |
| const BindingInfo& bindingInfo = group->GetLayout()->GetBindingInfo(bindingIndex); | |
| switch (bindingInfo.bindingType) { | |
| case BindingInfoType::Buffer: { | |
| BufferBase* buffer = group->GetBindingAsBufferBinding(bindingIndex).buffer; | |
| switch (bindingInfo.buffer.type) { | |
| case wgpu::BufferBindingType::Uniform: | |
| BufferUsedAs(buffer, wgpu::BufferUsage::Uniform); | |
| break; | |
| case wgpu::BufferBindingType::Storage: | |
| BufferUsedAs(buffer, wgpu::BufferUsage::Storage); | |
| break; | |
| case kInternalStorageBufferBinding: | |
| BufferUsedAs(buffer, kInternalStorageBuffer); | |
| break; | |
| case wgpu::BufferBindingType::ReadOnlyStorage: | |
| BufferUsedAs(buffer, kReadOnlyStorageBuffer); | |
| break; | |
| case wgpu::BufferBindingType::Undefined: | |
| DAWN_UNREACHABLE(); | |
| } | |
| break; | |
| } | |
| case BindingInfoType::Texture: { | |
| TextureViewBase* view = group->GetBindingAsTextureView(bindingIndex); | |
| switch (bindingInfo.texture.sampleType) { | |
| case kInternalResolveAttachmentSampleType: | |
| TextureViewUsedAs(view, kResolveAttachmentLoadingUsage); | |
| break; | |
| default: | |
| TextureViewUsedAs(view, wgpu::TextureUsage::TextureBinding); | |
| break; | |
| } | |
| break; | |
| } | |
| case BindingInfoType::StorageTexture: { | |
| TextureViewBase* view = group->GetBindingAsTextureView(bindingIndex); | |
| switch (bindingInfo.storageTexture.access) { | |
| case wgpu::StorageTextureAccess::WriteOnly: | |
| TextureViewUsedAs(view, kWriteOnlyStorageTexture); | |
| break; | |
| case wgpu::StorageTextureAccess::ReadWrite: | |
| TextureViewUsedAs(view, wgpu::TextureUsage::StorageBinding); | |
| break; | |
| case wgpu::StorageTextureAccess::ReadOnly: | |
| TextureViewUsedAs(view, kReadOnlyStorageTexture); | |
| break; | |
| case wgpu::StorageTextureAccess::Undefined: | |
| DAWN_UNREACHABLE(); | |
| } | |
| break; | |
| } | |
| case BindingInfoType::ExternalTexture: | |
| DAWN_UNREACHABLE(); | |
| break; | |
| case BindingInfoType::Sampler: | |
| break; | |
| } | |
| } | |
| for (const Ref<ExternalTextureBase>& externalTexture : group->GetBoundExternalTextures()) { | |
| mExternalTextureUsages.insert(externalTexture.Get()); | |
| } | |
| } | |
| SyncScopeResourceUsage SyncScopeUsageTracker::AcquireSyncScopeUsage() { | |
| SyncScopeResourceUsage result; | |
| result.buffers.reserve(mBufferUsages.size()); | |
| result.bufferUsages.reserve(mBufferUsages.size()); | |
| result.textures.reserve(mTextureUsages.size()); | |
| result.textureUsages.reserve(mTextureUsages.size()); | |
| for (auto& [buffer, usage] : mBufferUsages) { | |
| result.buffers.push_back(buffer); | |
| result.bufferUsages.push_back(usage); | |
| } | |
| for (auto& [texture, usage] : mTextureUsages) { | |
| result.textures.push_back(texture); | |
| result.textureUsages.push_back(std::move(usage)); | |
| } | |
| for (auto* const it : mExternalTextureUsages) { | |
| result.externalTextures.push_back(it); | |
| } | |
| mBufferUsages.clear(); | |
| mTextureUsages.clear(); | |
| mExternalTextureUsages.clear(); | |
| return result; | |
| } | |
| ComputePassResourceUsageTracker::ComputePassResourceUsageTracker() = default; | |
| ComputePassResourceUsageTracker::~ComputePassResourceUsageTracker() = default; | |
| void ComputePassResourceUsageTracker::AddDispatch(SyncScopeResourceUsage scope) { | |
| mUsage.dispatchUsages.push_back(std::move(scope)); | |
| } | |
| void ComputePassResourceUsageTracker::AddReferencedBuffer(BufferBase* buffer) { | |
| mUsage.referencedBuffers.insert(buffer); | |
| } | |
| void ComputePassResourceUsageTracker::AddResourcesReferencedByBindGroup(BindGroupBase* group) { | |
| for (BindingIndex index{0}; index < group->GetLayout()->GetBindingCount(); ++index) { | |
| const BindingInfo& bindingInfo = group->GetLayout()->GetBindingInfo(index); | |
| switch (bindingInfo.bindingType) { | |
| case BindingInfoType::Buffer: { | |
| mUsage.referencedBuffers.insert(group->GetBindingAsBufferBinding(index).buffer); | |
| break; | |
| } | |
| case BindingInfoType::Texture: { | |
| mUsage.referencedTextures.insert( | |
| group->GetBindingAsTextureView(index)->GetTexture()); | |
| break; | |
| } | |
| case BindingInfoType::ExternalTexture: | |
| DAWN_UNREACHABLE(); | |
| case BindingInfoType::StorageTexture: | |
| case BindingInfoType::Sampler: | |
| break; | |
| } | |
| } | |
| for (const Ref<ExternalTextureBase>& externalTexture : group->GetBoundExternalTextures()) { | |
| mUsage.referencedExternalTextures.insert(externalTexture.Get()); | |
| } | |
| } | |
| ComputePassResourceUsage ComputePassResourceUsageTracker::AcquireResourceUsage() { | |
| return std::move(mUsage); | |
| } | |
| RenderPassResourceUsageTracker::RenderPassResourceUsageTracker() = default; | |
| RenderPassResourceUsageTracker::RenderPassResourceUsageTracker(RenderPassResourceUsageTracker&&) = | |
| default; | |
| RenderPassResourceUsageTracker::~RenderPassResourceUsageTracker() = default; | |
| RenderPassResourceUsageTracker& RenderPassResourceUsageTracker::operator=( | |
| RenderPassResourceUsageTracker&&) = default; | |
| RenderPassResourceUsage RenderPassResourceUsageTracker::AcquireResourceUsage() { | |
| RenderPassResourceUsage result; | |
| *static_cast<SyncScopeResourceUsage*>(&result) = AcquireSyncScopeUsage(); | |
| result.querySets.reserve(mQueryAvailabilities.size()); | |
| result.queryAvailabilities.reserve(mQueryAvailabilities.size()); | |
| for (auto& it : mQueryAvailabilities) { | |
| result.querySets.push_back(it.first); | |
| result.queryAvailabilities.push_back(std::move(it.second)); | |
| } | |
| mQueryAvailabilities.clear(); | |
| return result; | |
| } | |
| void RenderPassResourceUsageTracker::TrackQueryAvailability(QuerySetBase* querySet, | |
| uint32_t queryIndex) { | |
| // The query availability only needs to be tracked again on render passes for checking | |
| // query overwrite on render pass and resetting query sets on the Vulkan backend. | |
| DAWN_ASSERT(querySet != nullptr); | |
| // Gets the iterator for that querySet or create a new vector of bool set to false | |
| // if the querySet wasn't registered. | |
| auto it = mQueryAvailabilities.emplace(querySet, querySet->GetQueryCount()).first; | |
| it->second[queryIndex] = true; | |
| } | |
| const QueryAvailabilityMap& RenderPassResourceUsageTracker::GetQueryAvailabilityMap() const { | |
| return mQueryAvailabilities; | |
| } | |
| } // namespace dawn::native |