| // Copyright 2022 The Dawn & Tint Authors |
| // |
| // Redistribution and use in source and binary forms, with or without |
| // modification, are permitted provided that the following conditions are met: |
| // |
| // 1. Redistributions of source code must retain the above copyright notice, this |
| // list of conditions and the following disclaimer. |
| // |
| // 2. Redistributions in binary form must reproduce the above copyright notice, |
| // this list of conditions and the following disclaimer in the documentation |
| // and/or other materials provided with the distribution. |
| // |
| // 3. Neither the name of the copyright holder nor the names of its |
| // contributors may be used to endorse or promote products derived from |
| // this software without specific prior written permission. |
| // |
| // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" |
| // AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
| // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE |
| // DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE |
| // FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL |
| // DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR |
| // SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER |
| // CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, |
| // OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
| // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| |
| #include "dawn/common/Assert.h" |
| #include "dawn/common/Constants.h" |
| #include "dawn/native/d3d12/d3d12_platform.h" |
| #include "dawn/native/stream/Stream.h" |
| |
| namespace dawn::native { |
| |
| template <> |
| void stream::Stream<D3D12_RENDER_TARGET_BLEND_DESC>::Write( |
| stream::Sink* sink, |
| const D3D12_RENDER_TARGET_BLEND_DESC& t) { |
| StreamIn(sink, t.BlendEnable, t.LogicOpEnable, t.SrcBlend, t.DestBlend, t.BlendOp, |
| t.SrcBlendAlpha, t.DestBlendAlpha, t.BlendOpAlpha, t.LogicOp, t.RenderTargetWriteMask); |
| } |
| |
| template <> |
| void stream::Stream<D3D12_BLEND_DESC>::Write(stream::Sink* sink, const D3D12_BLEND_DESC& t) { |
| StreamIn(sink, t.AlphaToCoverageEnable, t.IndependentBlendEnable, t.RenderTarget); |
| } |
| |
| template <> |
| void stream::Stream<D3D12_DEPTH_STENCILOP_DESC>::Write(stream::Sink* sink, |
| const D3D12_DEPTH_STENCILOP_DESC& t) { |
| StreamIn(sink, t.StencilFailOp, t.StencilDepthFailOp, t.StencilPassOp, t.StencilFunc); |
| } |
| |
| template <> |
| void stream::Stream<D3D12_DEPTH_STENCIL_DESC>::Write(stream::Sink* sink, |
| const D3D12_DEPTH_STENCIL_DESC& t) { |
| StreamIn(sink, t.DepthEnable, t.DepthWriteMask, t.DepthFunc, t.StencilEnable, t.StencilReadMask, |
| t.StencilWriteMask, t.FrontFace, t.BackFace); |
| } |
| |
| template <> |
| void stream::Stream<D3D12_RASTERIZER_DESC>::Write(stream::Sink* sink, |
| const D3D12_RASTERIZER_DESC& t) { |
| StreamIn(sink, t.FillMode, t.CullMode, t.FrontCounterClockwise, t.DepthBias, t.DepthBiasClamp, |
| t.SlopeScaledDepthBias, t.DepthClipEnable, t.MultisampleEnable, |
| t.AntialiasedLineEnable, t.ForcedSampleCount, t.ConservativeRaster); |
| } |
| |
| template <> |
| void stream::Stream<D3D12_INPUT_ELEMENT_DESC>::Write(stream::Sink* sink, |
| const D3D12_INPUT_ELEMENT_DESC& t) { |
| StreamIn(sink, std::string_view(t.SemanticName), t.SemanticIndex, t.Format, t.InputSlot, |
| t.AlignedByteOffset, t.InputSlotClass, t.InstanceDataStepRate); |
| } |
| |
| template <> |
| void stream::Stream<D3D12_INPUT_LAYOUT_DESC>::Write(stream::Sink* sink, |
| const D3D12_INPUT_LAYOUT_DESC& t) { |
| StreamIn(sink, Iterable(t.pInputElementDescs, t.NumElements)); |
| } |
| |
| template <> |
| void stream::Stream<D3D12_SO_DECLARATION_ENTRY>::Write(stream::Sink* sink, |
| const D3D12_SO_DECLARATION_ENTRY& t) { |
| StreamIn(sink, t.Stream, std::string_view(t.SemanticName), t.SemanticIndex, t.StartComponent, |
| t.ComponentCount, t.OutputSlot); |
| } |
| |
| template <> |
| void stream::Stream<D3D12_STREAM_OUTPUT_DESC>::Write(stream::Sink* sink, |
| const D3D12_STREAM_OUTPUT_DESC& t) { |
| StreamIn(sink, Iterable(t.pSODeclaration, t.NumEntries), |
| Iterable(t.pBufferStrides, t.NumStrides), t.RasterizedStream); |
| } |
| |
| template <> |
| void stream::Stream<DXGI_SAMPLE_DESC>::Write(stream::Sink* sink, const DXGI_SAMPLE_DESC& t) { |
| StreamIn(sink, t.Count, t.Quality); |
| } |
| |
| template <> |
| void stream::Stream<D3D12_SHADER_BYTECODE>::Write(stream::Sink* sink, |
| const D3D12_SHADER_BYTECODE& t) { |
| StreamIn(sink, Iterable(reinterpret_cast<const uint8_t*>(t.pShaderBytecode), t.BytecodeLength)); |
| } |
| |
| template <> |
| void stream::Stream<D3D12_GRAPHICS_PIPELINE_STATE_DESC>::Write( |
| stream::Sink* sink, |
| const D3D12_GRAPHICS_PIPELINE_STATE_DESC& t) { |
| // Don't Serialize pRootSignature as we already serialize the signature blob in pipline layout. |
| // Don't Serialize CachedPSO as it is in the cached blob. |
| StreamIn(sink, t.VS, t.PS, t.DS, t.HS, t.GS, t.StreamOutput, t.BlendState, t.SampleMask, |
| t.RasterizerState, t.DepthStencilState, t.InputLayout, t.IBStripCutValue, |
| t.PrimitiveTopologyType, Iterable(t.RTVFormats, t.NumRenderTargets), t.DSVFormat, |
| t.SampleDesc, t.NodeMask, t.Flags); |
| } |
| |
| template <> |
| void stream::Stream<D3D12_COMPUTE_PIPELINE_STATE_DESC>::Write( |
| stream::Sink* sink, |
| const D3D12_COMPUTE_PIPELINE_STATE_DESC& t) { |
| // Don't Serialize pRootSignature as we already serialize the signature blob in pipline layout. |
| StreamIn(sink, t.CS, t.NodeMask, t.Flags); |
| } |
| |
| template <> |
| void stream::Stream<ID3DBlob>::Write(stream::Sink* sink, const ID3DBlob& t) { |
| // Workaround: GetBufferPointer and GetbufferSize are not marked as const |
| ID3DBlob* pBlob = const_cast<ID3DBlob*>(&t); |
| StreamIn(sink, Iterable(reinterpret_cast<uint8_t*>(pBlob->GetBufferPointer()), |
| pBlob->GetBufferSize())); |
| } |
| |
| } // namespace dawn::native |