Add support for the Rust toolchain

To enable Rust build targets in standalone dawn:
- Add `checkout_rust: True` to the gclient `custom_vars` section. As
  it defaults to false:
    "custom_vars": {
      "checkout_rust": True,
    }
- Set `enable_rust = true` in GN args, as it also defaults to false.
- Run gclient sync

Then building `rust_build_tests` will build test targets in
//build/rust/tests, which rely on and verify the functioning of
the Rust toolchain.

Make new rust targets by using the GN templates in //build/rust.

In the chromium build, Rust build targets that use the templates
from //build/rust will just work.

------

Dependent steps that are already done:
1) The //tools/rust repo needs to be created in
   https://bugs.chromium.org/p/chromium/issues/detail?id=1494128
2) Then, we should remove the checkout_tools_rust DEPS var,
3) And update the tools/clang and tools/rust revisions so that they
   are compatible.
4) Roll the chromium //build changes that were required in from
   https://chromium-review.googlesource.com/c/chromium/src/+/4956874
   and
   https://chromium-review.googlesource.com/c/chromium/src/+/4966201
5) The clang roll causes clang-cl to warn on use of offsetof, but it
   does not define __GNUC__, which is used to remove the warning. So
   also remove the warning when __clang__ is defined.

Bug: chromium:1494118
Change-Id: I5e280090ec950a1da9f91e2e4717925ce4b2eaa6
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/157120
Reviewed-by: Austin Eng <enga@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Ben Clayton <bclayton@google.com>
Commit-Queue: danakj <danakj@chromium.org>
10 files changed
tree: 7dbff550dcb63821c1e61fe9c5b342f798bfd021
  1. .vscode/
  2. build_overrides/
  3. docs/
  4. generator/
  5. include/
  6. infra/
  7. scripts/
  8. src/
  9. test/
  10. third_party/
  11. tools/
  12. webgpu-cts/
  13. .bazelrc
  14. .clang-format
  15. .clang-tidy
  16. .gitattributes
  17. .gitignore
  18. .gitmodules
  19. .gn
  20. AUTHORS
  21. BUILD.bazel
  22. BUILD.gn
  23. CMakeLists.txt
  24. CMakeSettings.json
  25. CODE_OF_CONDUCT.md
  26. codereview.settings
  27. CONTRIBUTING.md
  28. CPPLINT.cfg
  29. dawn.json
  30. dawn_wire.json
  31. DEPS
  32. DIR_METADATA
  33. Doxyfile
  34. go.mod
  35. go.sum
  36. go_presubmit_support.py
  37. LICENSE
  38. OWNERS
  39. PRESUBMIT.py
  40. README.chromium
  41. README.md
  42. WORKSPACE.bazel
README.md

Dawn's logo: a sun rising behind a stylized mountain inspired by the WebGPU logo. The text Dawn is written below it.

Dawn, a WebGPU implementation

Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.

Dawn provides several WebGPU building blocks:

  • WebGPU C/C++ headers that applications and other building blocks use.
    • The webgpu.h version that Dawn implements.
    • A C++ wrapper for the webgpu.h.
  • A “native” implementation of WebGPU using platforms' GPU APIs: D3D12, Metal, Vulkan and OpenGL. See per API support for more details.
  • A client-server implementation of WebGPU for applications that are in a sandbox without access to native drivers
  • Tint is a compiler for the WebGPU Shader Language (WGSL) that can be used in standalone to convert shaders from and to WGSL.

Helpful links:

Documentation table of content

Developer documentation:

User documentation: (TODO, figure out what overlaps with the webgpu.h docs)

Status

(TODO)

License

BSD 3-Clause License, please see LICENSE.

Disclaimer

This is not an officially supported Google product.