Explicitly handle NULL Vulkan debug message IDs

The Vulkan spec states that the pMessageIdName for a debug message may
be NULL. We were previously passing it into a LogMessage (which wraps an
std::ostream) unchecked, but passing a NULL into an ostream is undefined
behavior. This was likely leading to crashes on some devices.

This patch updates the logging behavior to check for NULL and take a
different path if encountered to avoid triggering undefined behavior.

Bug: chromium:1497136
Change-Id: I431539dc21f51fa48bb754f5bc9c85acf2ce8f04
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/159040
Reviewed-by: Austin Eng <enga@chromium.org>
Auto-Submit: Brandon Jones <bajones@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
(cherry picked from commit 3a8735eb1fff33fe303b099623c870facb9f7268)
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/159032
Commit-Queue: Brandon Jones <bajones@chromium.org>
Kokoro: Brandon Jones <bajones@chromium.org>
1 file changed
tree: 390653b17733be812affb748c32060ae5115f8a9
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README.md

Dawn's logo: a sun rising behind a stylized mountain inspired by the WebGPU logo. The text Dawn is written below it.

Dawn, a WebGPU implementation

Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.

Dawn provides several WebGPU building blocks:

  • WebGPU C/C++ headers that applications and other building blocks use.
    • The webgpu.h version that Dawn implements.
    • A C++ wrapper for the webgpu.h.
  • A “native” implementation of WebGPU using platforms' GPU APIs: D3D12, Metal, Vulkan and OpenGL. See per API support for more details.
  • A client-server implementation of WebGPU for applications that are in a sandbox without access to native drivers
  • Tint is a compiler for the WebGPU Shader Language (WGSL) that can be used in standalone to convert shaders from and to WGSL.

Helpful links:

Documentation table of content

Developer documentation:

User documentation: (TODO, figure out what overlaps with the webgpu.h docs)

Status

(TODO)

License

BSD 3-Clause License, please see LICENSE.

Disclaimer

This is not an officially supported Google product.