| // Copyright 2023 The Dawn & Tint Authors | |
| // | |
| // Redistribution and use in source and binary forms, with or without | |
| // modification, are permitted provided that the following conditions are met: | |
| // | |
| // 1. Redistributions of source code must retain the above copyright notice, this | |
| // list of conditions and the following disclaimer. | |
| // | |
| // 2. Redistributions in binary form must reproduce the above copyright notice, | |
| // this list of conditions and the following disclaimer in the documentation | |
| // and/or other materials provided with the distribution. | |
| // | |
| // 3. Neither the name of the copyright holder nor the names of its | |
| // contributors may be used to endorse or promote products derived from | |
| // this software without specific prior written permission. | |
| // | |
| // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" | |
| // AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE | |
| // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | |
| // DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE | |
| // FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL | |
| // DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR | |
| // SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER | |
| // CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, | |
| // OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE | |
| // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | |
| #include "dawn/native/d3d11/DeviceD3D11.h" | |
| #include <algorithm> | |
| #include <limits> | |
| #include <sstream> | |
| #include <utility> | |
| #include "dawn/common/GPUInfo.h" | |
| #include "dawn/native/ChainUtils.h" | |
| #include "dawn/native/D3D11Backend.h" | |
| #include "dawn/native/DynamicUploader.h" | |
| #include "dawn/native/Instance.h" | |
| #include "dawn/native/d3d/D3DError.h" | |
| #include "dawn/native/d3d/ExternalImageDXGIImpl.h" | |
| #include "dawn/native/d3d/UtilsD3D.h" | |
| #include "dawn/native/d3d11/BackendD3D11.h" | |
| #include "dawn/native/d3d11/BindGroupD3D11.h" | |
| #include "dawn/native/d3d11/BindGroupLayoutD3D11.h" | |
| #include "dawn/native/d3d11/BufferD3D11.h" | |
| #include "dawn/native/d3d11/CommandBufferD3D11.h" | |
| #include "dawn/native/d3d11/ComputePipelineD3D11.h" | |
| #include "dawn/native/d3d11/FenceD3D11.h" | |
| #include "dawn/native/d3d11/PhysicalDeviceD3D11.h" | |
| #include "dawn/native/d3d11/PipelineLayoutD3D11.h" | |
| #include "dawn/native/d3d11/PlatformFunctionsD3D11.h" | |
| #include "dawn/native/d3d11/QuerySetD3D11.h" | |
| #include "dawn/native/d3d11/QueueD3D11.h" | |
| #include "dawn/native/d3d11/RenderPipelineD3D11.h" | |
| #include "dawn/native/d3d11/SamplerD3D11.h" | |
| #include "dawn/native/d3d11/ShaderModuleD3D11.h" | |
| #include "dawn/native/d3d11/SharedFenceD3D11.h" | |
| #include "dawn/native/d3d11/SharedTextureMemoryD3D11.h" | |
| #include "dawn/native/d3d11/SwapChainD3D11.h" | |
| #include "dawn/native/d3d11/TextureD3D11.h" | |
| #include "dawn/platform/DawnPlatform.h" | |
| #include "dawn/platform/tracing/TraceEvent.h" | |
| namespace dawn::native::d3d11 { | |
| namespace { | |
| static constexpr uint64_t kMaxDebugMessagesToPrint = 5; | |
| void AppendDebugLayerMessagesToError(ID3D11InfoQueue* infoQueue, | |
| uint64_t totalErrors, | |
| ErrorData* error) { | |
| DAWN_ASSERT(totalErrors > 0); | |
| DAWN_ASSERT(error != nullptr); | |
| uint64_t errorsToPrint = std::min(kMaxDebugMessagesToPrint, totalErrors); | |
| for (uint64_t i = 0; i < errorsToPrint; ++i) { | |
| std::ostringstream messageStream; | |
| SIZE_T messageLength = 0; | |
| HRESULT hr = infoQueue->GetMessage(i, nullptr, &messageLength); | |
| if (FAILED(hr)) { | |
| messageStream << " ID3D11InfoQueue::GetMessage failed with " << hr; | |
| error->AppendBackendMessage(messageStream.str()); | |
| continue; | |
| } | |
| std::unique_ptr<uint8_t[]> messageData(new uint8_t[messageLength]); | |
| D3D11_MESSAGE* message = reinterpret_cast<D3D11_MESSAGE*>(messageData.get()); | |
| hr = infoQueue->GetMessage(i, message, &messageLength); | |
| if (FAILED(hr)) { | |
| messageStream << " ID3D11InfoQueue::GetMessage failed with " << hr; | |
| error->AppendBackendMessage(messageStream.str()); | |
| continue; | |
| } | |
| messageStream << message->pDescription << " (" << message->ID << ")"; | |
| error->AppendBackendMessage(messageStream.str()); | |
| } | |
| if (errorsToPrint < totalErrors) { | |
| std::ostringstream messages; | |
| messages << (totalErrors - errorsToPrint) << " messages silenced"; | |
| error->AppendBackendMessage(messages.str()); | |
| } | |
| // We only print up to the first kMaxDebugMessagesToPrint errors | |
| infoQueue->ClearStoredMessages(); | |
| } | |
| } // namespace | |
| // static | |
| ResultOrError<Ref<Device>> Device::Create(AdapterBase* adapter, | |
| const DeviceDescriptor* descriptor, | |
| const TogglesState& deviceToggles) { | |
| Ref<Device> device = AcquireRef(new Device(adapter, descriptor, deviceToggles)); | |
| DAWN_TRY(device->Initialize(descriptor)); | |
| return device; | |
| } | |
| MaybeError Device::Initialize(const DeviceDescriptor* descriptor) { | |
| DAWN_TRY_ASSIGN(mD3d11Device, ToBackend(GetPhysicalDevice())->CreateD3D11Device()); | |
| DAWN_ASSERT(mD3d11Device != nullptr); | |
| DAWN_TRY(DeviceBase::Initialize(Queue::Create(this, &descriptor->defaultQueue))); | |
| // Get the ID3D11Device5 interface which is need for creating fences. | |
| // TODO(dawn:1741): Handle the case where ID3D11Device5 is not available. | |
| DAWN_TRY(CheckHRESULT(mD3d11Device.As(&mD3d11Device5), "D3D11: getting ID3D11Device5")); | |
| // Create the fence. | |
| DAWN_TRY( | |
| CheckHRESULT(mD3d11Device5->CreateFence(0, D3D11_FENCE_FLAG_SHARED, IID_PPV_ARGS(&mFence)), | |
| "D3D11: creating fence")); | |
| DAWN_TRY(CheckHRESULT(mFence->CreateSharedHandle(nullptr, GENERIC_ALL, nullptr, &mFenceHandle), | |
| "D3D11: creating fence shared handle")); | |
| // Create the fence event. | |
| mFenceEvent = CreateEvent(nullptr, FALSE, FALSE, nullptr); | |
| DAWN_TRY(mPendingCommands.Intialize(this)); | |
| SetLabelImpl(); | |
| return {}; | |
| } | |
| Device::~Device() = default; | |
| ID3D11Device* Device::GetD3D11Device() const { | |
| return mD3d11Device.Get(); | |
| } | |
| ID3D11Device5* Device::GetD3D11Device5() const { | |
| return mD3d11Device5.Get(); | |
| } | |
| ScopedCommandRecordingContext Device::GetScopedPendingCommandContext(SubmitMode submitMode) { | |
| // Callers of GetPendingCommandList do so to record commands. Only reserve a command | |
| // allocator when it is needed so we don't submit empty command lists | |
| DAWN_ASSERT(mPendingCommands.IsOpen()); | |
| if (submitMode == SubmitMode::Normal) { | |
| mPendingCommands.SetNeedsSubmit(); | |
| } | |
| return ScopedCommandRecordingContext(&mPendingCommands); | |
| } | |
| ScopedSwapStateCommandRecordingContext Device::GetScopedSwapStatePendingCommandContext( | |
| SubmitMode submitMode) { | |
| // Callers of GetPendingCommandList do so to record commands. Only reserve a command | |
| // allocator when it is needed so we don't submit empty command lists | |
| DAWN_ASSERT(mPendingCommands.IsOpen()); | |
| if (submitMode == SubmitMode::Normal) { | |
| mPendingCommands.SetNeedsSubmit(); | |
| } | |
| return ScopedSwapStateCommandRecordingContext(&mPendingCommands); | |
| } | |
| MaybeError Device::TickImpl() { | |
| // Perform cleanup operations to free unused objects | |
| [[maybe_unused]] ExecutionSerial completedSerial = GetQueue()->GetCompletedCommandSerial(); | |
| // Check for debug layer messages before executing the command context in case we encounter an | |
| // error during execution and early out as a result. | |
| DAWN_TRY(CheckDebugLayerAndGenerateErrors()); | |
| if (mPendingCommands.IsOpen() && mPendingCommands.NeedsSubmit()) { | |
| DAWN_TRY(ExecutePendingCommandContext()); | |
| DAWN_TRY(NextSerial()); | |
| } | |
| DAWN_TRY(CheckDebugLayerAndGenerateErrors()); | |
| return {}; | |
| } | |
| MaybeError Device::NextSerial() { | |
| GetQueue()->IncrementLastSubmittedCommandSerial(); | |
| TRACE_EVENT1(GetPlatform(), General, "D3D11Device::SignalFence", "serial", | |
| uint64_t(GetLastSubmittedCommandSerial())); | |
| auto commandContext = GetScopedPendingCommandContext(DeviceBase::SubmitMode::Passive); | |
| DAWN_TRY( | |
| CheckHRESULT(commandContext.Signal(mFence.Get(), uint64_t(GetLastSubmittedCommandSerial())), | |
| "D3D11 command queue signal fence")); | |
| return {}; | |
| } | |
| MaybeError Device::WaitForSerial(ExecutionSerial serial) { | |
| DAWN_TRY(GetQueue()->CheckPassedSerials()); | |
| if (GetQueue()->GetCompletedCommandSerial() < serial) { | |
| DAWN_TRY(CheckHRESULT(mFence->SetEventOnCompletion(uint64_t(serial), mFenceEvent), | |
| "D3D11 set event on completion")); | |
| WaitForSingleObject(mFenceEvent, INFINITE); | |
| DAWN_TRY(GetQueue()->CheckPassedSerials()); | |
| } | |
| return {}; | |
| } | |
| ResultOrError<ExecutionSerial> Device::CheckAndUpdateCompletedSerials() { | |
| ExecutionSerial completedSerial = ExecutionSerial(mFence->GetCompletedValue()); | |
| if (DAWN_UNLIKELY(completedSerial == ExecutionSerial(UINT64_MAX))) { | |
| // GetCompletedValue returns UINT64_MAX if the device was removed. | |
| // Try to query the failure reason. | |
| DAWN_TRY(CheckHRESULT(mD3d11Device->GetDeviceRemovedReason(), | |
| "ID3D11Device::GetDeviceRemovedReason")); | |
| // Otherwise, return a generic device lost error. | |
| return DAWN_DEVICE_LOST_ERROR("Device lost"); | |
| } | |
| if (completedSerial <= GetQueue()->GetCompletedCommandSerial()) { | |
| return ExecutionSerial(0); | |
| } | |
| return completedSerial; | |
| } | |
| void Device::ReferenceUntilUnused(ComPtr<IUnknown> object) { | |
| mUsedComObjectRefs.Enqueue(object, GetPendingCommandSerial()); | |
| } | |
| bool Device::HasPendingCommands() const { | |
| return mPendingCommands.NeedsSubmit(); | |
| } | |
| void Device::ForceEventualFlushOfCommands() {} | |
| MaybeError Device::ExecutePendingCommandContext() { | |
| return mPendingCommands.ExecuteCommandList(this); | |
| } | |
| ResultOrError<Ref<BindGroupBase>> Device::CreateBindGroupImpl( | |
| const BindGroupDescriptor* descriptor) { | |
| return BindGroup::Create(this, descriptor); | |
| } | |
| ResultOrError<Ref<BindGroupLayoutInternalBase>> Device::CreateBindGroupLayoutImpl( | |
| const BindGroupLayoutDescriptor* descriptor) { | |
| return BindGroupLayout::Create(this, descriptor); | |
| } | |
| ResultOrError<Ref<BufferBase>> Device::CreateBufferImpl(const BufferDescriptor* descriptor) { | |
| return Buffer::Create(this, descriptor, /*commandContext=*/nullptr); | |
| } | |
| ResultOrError<Ref<CommandBufferBase>> Device::CreateCommandBuffer( | |
| CommandEncoder* encoder, | |
| const CommandBufferDescriptor* descriptor) { | |
| return CommandBuffer::Create(encoder, descriptor); | |
| } | |
| Ref<ComputePipelineBase> Device::CreateUninitializedComputePipelineImpl( | |
| const ComputePipelineDescriptor* descriptor) { | |
| return ComputePipeline::CreateUninitialized(this, descriptor); | |
| } | |
| ResultOrError<Ref<PipelineLayoutBase>> Device::CreatePipelineLayoutImpl( | |
| const PipelineLayoutDescriptor* descriptor) { | |
| return PipelineLayout::Create(this, descriptor); | |
| } | |
| ResultOrError<Ref<QuerySetBase>> Device::CreateQuerySetImpl(const QuerySetDescriptor* descriptor) { | |
| return QuerySet::Create(this, descriptor); | |
| } | |
| Ref<RenderPipelineBase> Device::CreateUninitializedRenderPipelineImpl( | |
| const RenderPipelineDescriptor* descriptor) { | |
| return RenderPipeline::CreateUninitialized(this, descriptor); | |
| } | |
| ResultOrError<Ref<SamplerBase>> Device::CreateSamplerImpl(const SamplerDescriptor* descriptor) { | |
| return Sampler::Create(this, descriptor); | |
| } | |
| ResultOrError<Ref<ShaderModuleBase>> Device::CreateShaderModuleImpl( | |
| const ShaderModuleDescriptor* descriptor, | |
| ShaderModuleParseResult* parseResult, | |
| OwnedCompilationMessages* compilationMessages) { | |
| return ShaderModule::Create(this, descriptor, parseResult, compilationMessages); | |
| } | |
| ResultOrError<Ref<SwapChainBase>> Device::CreateSwapChainImpl( | |
| Surface* surface, | |
| SwapChainBase* previousSwapChain, | |
| const SwapChainDescriptor* descriptor) { | |
| return SwapChain::Create(this, surface, previousSwapChain, descriptor); | |
| } | |
| ResultOrError<Ref<TextureBase>> Device::CreateTextureImpl(const TextureDescriptor* descriptor) { | |
| return Texture::Create(this, descriptor); | |
| } | |
| ResultOrError<Ref<TextureViewBase>> Device::CreateTextureViewImpl( | |
| TextureBase* texture, | |
| const TextureViewDescriptor* descriptor) { | |
| return TextureView::Create(texture, descriptor); | |
| } | |
| void Device::InitializeComputePipelineAsyncImpl(Ref<ComputePipelineBase> computePipeline, | |
| WGPUCreateComputePipelineAsyncCallback callback, | |
| void* userdata) { | |
| ComputePipeline::InitializeAsync(std::move(computePipeline), callback, userdata); | |
| } | |
| void Device::InitializeRenderPipelineAsyncImpl(Ref<RenderPipelineBase> renderPipeline, | |
| WGPUCreateRenderPipelineAsyncCallback callback, | |
| void* userdata) { | |
| RenderPipeline::InitializeAsync(std::move(renderPipeline), callback, userdata); | |
| } | |
| ResultOrError<Ref<SharedTextureMemoryBase>> Device::ImportSharedTextureMemoryImpl( | |
| const SharedTextureMemoryDescriptor* descriptor) { | |
| UnpackedSharedTextureMemoryDescriptorChain unpacked; | |
| DAWN_TRY_ASSIGN(unpacked, ValidateAndUnpackChain(descriptor)); | |
| wgpu::SType type; | |
| DAWN_TRY_ASSIGN( | |
| type, (ValidateBranches<BranchList<Branch<SharedTextureMemoryDXGISharedHandleDescriptor>, | |
| Branch<SharedTextureMemoryD3D11Texture2DDescriptor>>>( | |
| unpacked))); | |
| switch (type) { | |
| case wgpu::SType::SharedTextureMemoryDXGISharedHandleDescriptor: | |
| DAWN_INVALID_IF(!HasFeature(Feature::SharedTextureMemoryDXGISharedHandle), | |
| "%s is not enabled.", | |
| wgpu::FeatureName::SharedTextureMemoryDXGISharedHandle); | |
| return SharedTextureMemory::Create( | |
| this, descriptor->label, | |
| std::get<const SharedTextureMemoryDXGISharedHandleDescriptor*>(unpacked)); | |
| case wgpu::SType::SharedTextureMemoryD3D11Texture2DDescriptor: | |
| DAWN_INVALID_IF(!HasFeature(Feature::SharedTextureMemoryD3D11Texture2D), | |
| "%s is not enabled.", | |
| wgpu::FeatureName::SharedTextureMemoryD3D11Texture2D); | |
| return SharedTextureMemory::Create( | |
| this, descriptor->label, | |
| std::get<const SharedTextureMemoryD3D11Texture2DDescriptor*>(unpacked)); | |
| default: | |
| DAWN_UNREACHABLE(); | |
| } | |
| } | |
| ResultOrError<Ref<SharedFenceBase>> Device::ImportSharedFenceImpl( | |
| const SharedFenceDescriptor* descriptor) { | |
| UnpackedSharedFenceDescriptorChain unpacked; | |
| DAWN_TRY_ASSIGN(unpacked, ValidateAndUnpackChain(descriptor)); | |
| wgpu::SType type; | |
| DAWN_TRY_ASSIGN( | |
| type, | |
| (ValidateBranches<BranchList<Branch<SharedFenceDXGISharedHandleDescriptor>>>(unpacked))); | |
| switch (type) { | |
| case wgpu::SType::SharedFenceDXGISharedHandleDescriptor: | |
| DAWN_INVALID_IF(!HasFeature(Feature::SharedFenceDXGISharedHandle), "%s is not enabled.", | |
| wgpu::FeatureName::SharedFenceDXGISharedHandle); | |
| return SharedFence::Create( | |
| this, descriptor->label, | |
| std::get<const SharedFenceDXGISharedHandleDescriptor*>(unpacked)); | |
| default: | |
| DAWN_UNREACHABLE(); | |
| } | |
| } | |
| MaybeError Device::CopyFromStagingToBufferImpl(BufferBase* source, | |
| uint64_t sourceOffset, | |
| BufferBase* destination, | |
| uint64_t destinationOffset, | |
| uint64_t size) { | |
| // D3D11 requires that buffers are unmapped before being used in a copy. | |
| DAWN_TRY(source->Unmap()); | |
| auto commandContext = GetScopedPendingCommandContext(Device::SubmitMode::Normal); | |
| return Buffer::Copy(&commandContext, ToBackend(source), sourceOffset, size, | |
| ToBackend(destination), destinationOffset); | |
| } | |
| MaybeError Device::CopyFromStagingToTextureImpl(const BufferBase* source, | |
| const TextureDataLayout& src, | |
| const TextureCopy& dst, | |
| const Extent3D& copySizePixels) { | |
| return DAWN_UNIMPLEMENTED_ERROR("CopyFromStagingToTextureImpl"); | |
| } | |
| const DeviceInfo& Device::GetDeviceInfo() const { | |
| return ToBackend(GetPhysicalDevice())->GetDeviceInfo(); | |
| } | |
| MaybeError Device::WaitForIdleForDestruction() { | |
| DAWN_TRY(NextSerial()); | |
| // Wait for all in-flight commands to finish executing | |
| DAWN_TRY(WaitForSerial(GetLastSubmittedCommandSerial())); | |
| return {}; | |
| } | |
| MaybeError Device::CheckDebugLayerAndGenerateErrors() { | |
| if (!GetPhysicalDevice()->GetInstance()->IsBackendValidationEnabled()) { | |
| return {}; | |
| } | |
| ComPtr<ID3D11InfoQueue> infoQueue; | |
| DAWN_TRY(CheckHRESULT(mD3d11Device.As(&infoQueue), | |
| "D3D11 QueryInterface ID3D11Device to ID3D11InfoQueue")); | |
| uint64_t totalErrors = infoQueue->GetNumStoredMessagesAllowedByRetrievalFilter(); | |
| // Check if any errors have occurred otherwise we would be creating an empty error. Note | |
| // that we use GetNumStoredMessagesAllowedByRetrievalFilter instead of GetNumStoredMessages | |
| // because we only convert WARNINGS or higher messages to dawn errors. | |
| if (totalErrors == 0) { | |
| return {}; | |
| } | |
| auto error = DAWN_INTERNAL_ERROR("The D3D11 debug layer reported uncaught errors."); | |
| AppendDebugLayerMessagesToError(infoQueue.Get(), totalErrors, error.get()); | |
| return error; | |
| } | |
| void Device::AppendDebugLayerMessages(ErrorData* error) { | |
| if (!GetPhysicalDevice()->GetInstance()->IsBackendValidationEnabled()) { | |
| return; | |
| } | |
| ComPtr<ID3D11InfoQueue> infoQueue; | |
| if (FAILED(mD3d11Device.As(&infoQueue))) { | |
| return; | |
| } | |
| uint64_t totalErrors = infoQueue->GetNumStoredMessagesAllowedByRetrievalFilter(); | |
| if (totalErrors == 0) { | |
| return; | |
| } | |
| AppendDebugLayerMessagesToError(infoQueue.Get(), totalErrors, error); | |
| } | |
| void Device::AppendDeviceLostMessage(ErrorData* error) { | |
| if (mD3d11Device) { | |
| HRESULT result = mD3d11Device->GetDeviceRemovedReason(); | |
| error->AppendBackendMessage("Device removed reason: %s (0x%08X)", | |
| d3d::HRESULTAsString(result), result); | |
| } | |
| } | |
| void Device::DestroyImpl() { | |
| // TODO(crbug.com/dawn/831): DestroyImpl is called from two places. | |
| // - It may be called if the device is explicitly destroyed with APIDestroy. | |
| // This case is NOT thread-safe and needs proper synchronization with other | |
| // simultaneous uses of the device. | |
| // - It may be called when the last ref to the device is dropped and the device | |
| // is implicitly destroyed. This case is thread-safe because there are no | |
| // other threads using the device since there are no other live refs. | |
| DAWN_ASSERT(GetState() == State::Disconnected); | |
| Base::DestroyImpl(); | |
| if (mFenceEvent != nullptr) { | |
| ::CloseHandle(mFenceEvent); | |
| mFenceEvent = nullptr; | |
| } | |
| mPendingCommands.Release(); | |
| } | |
| uint32_t Device::GetOptimalBytesPerRowAlignment() const { | |
| return 256; | |
| } | |
| uint64_t Device::GetOptimalBufferToTextureCopyOffsetAlignment() const { | |
| return 1; | |
| } | |
| float Device::GetTimestampPeriodInNS() const { | |
| return 1.0f; | |
| } | |
| void Device::SetLabelImpl() {} | |
| ResultOrError<Ref<d3d::Fence>> Device::CreateFence( | |
| const d3d::ExternalImageDXGIFenceDescriptor* descriptor) { | |
| return Fence::CreateFromHandle(mD3d11Device5.Get(), descriptor->fenceHandle, | |
| descriptor->fenceValue); | |
| } | |
| ResultOrError<std::unique_ptr<d3d::ExternalImageDXGIImpl>> Device::CreateExternalImageDXGIImplImpl( | |
| const ExternalImageDescriptor* descriptor) { | |
| // ExternalImageDXGIImpl holds a weak reference to the device. If the device is destroyed before | |
| // the image is created, the image will have a dangling reference to the device which can cause | |
| // a use-after-free. | |
| DAWN_TRY(ValidateIsAlive()); | |
| ComPtr<ID3D11Resource> d3d11Resource; | |
| switch (descriptor->GetType()) { | |
| case ExternalImageType::DXGISharedHandle: { | |
| const auto* sharedHandleDescriptor = | |
| static_cast<const d3d::ExternalImageDescriptorDXGISharedHandle*>(descriptor); | |
| DAWN_TRY(CheckHRESULT( | |
| mD3d11Device5->OpenSharedResource1(sharedHandleDescriptor->sharedHandle, | |
| IID_PPV_ARGS(&d3d11Resource)), | |
| "D3D11 OpenSharedResource1")); | |
| break; | |
| } | |
| case ExternalImageType::D3D11Texture: { | |
| const auto* d3d11TextureDescriptor = | |
| static_cast<const d3d::ExternalImageDescriptorD3D11Texture*>(descriptor); | |
| DAWN_TRY(CheckHRESULT(d3d11TextureDescriptor->texture.As(&d3d11Resource), | |
| "Cannot get ID3D11Resource from texture")); | |
| ComPtr<ID3D11Device> textureDevice; | |
| d3d11Resource->GetDevice(textureDevice.GetAddressOf()); | |
| DAWN_INVALID_IF( | |
| textureDevice.Get() != mD3d11Device.Get(), | |
| "The D3D11 device of the texture and the D3D11 device of the WebGPU device " | |
| "must be same."); | |
| break; | |
| } | |
| default: { | |
| return DAWN_VALIDATION_ERROR("descriptor type (%d) is not supported", | |
| static_cast<int>(descriptor->GetType())); | |
| } | |
| } | |
| const TextureDescriptor* textureDescriptor = FromAPI(descriptor->cTextureDescriptor); | |
| DAWN_TRY( | |
| ValidateTextureDescriptor(this, textureDescriptor, AllowMultiPlanarTextureFormat::Yes)); | |
| DAWN_TRY_CONTEXT(d3d::ValidateTextureDescriptorCanBeWrapped(textureDescriptor), | |
| "validating that a D3D11 external image can be wrapped with %s", | |
| textureDescriptor); | |
| DAWN_TRY(ValidateTextureCanBeWrapped(d3d11Resource.Get(), textureDescriptor)); | |
| // Shared handle is assumed to support resource sharing capability. The resource | |
| // shared capability tier must agree to share resources between D3D devices. | |
| const Format* format = GetInternalFormat(textureDescriptor->format).AcquireSuccess(); | |
| if (format->IsMultiPlanar() && descriptor->GetType() == ExternalImageType::DXGISharedHandle) { | |
| DAWN_TRY(ValidateVideoTextureCanBeShared( | |
| this, d3d::DXGITextureFormat(textureDescriptor->format))); | |
| } | |
| return std::make_unique<d3d::ExternalImageDXGIImpl>(this, std::move(d3d11Resource), | |
| textureDescriptor); | |
| } | |
| bool Device::MayRequireDuplicationOfIndirectParameters() const { | |
| return true; | |
| } | |
| uint64_t Device::GetBufferCopyOffsetAlignmentForDepthStencil() const { | |
| return DeviceBase::GetBufferCopyOffsetAlignmentForDepthStencil(); | |
| } | |
| bool Device::IsResolveTextureBlitWithDrawSupported() const { | |
| return true; | |
| } | |
| Ref<TextureBase> Device::CreateD3DExternalTexture(const TextureDescriptor* descriptor, | |
| ComPtr<IUnknown> d3dTexture, | |
| std::vector<Ref<d3d::Fence>> waitFences, | |
| bool isSwapChainTexture, | |
| bool isInitialized) { | |
| Ref<Texture> dawnTexture; | |
| if (ConsumedError( | |
| Texture::CreateExternalImage(this, descriptor, std::move(d3dTexture), | |
| std::move(waitFences), isSwapChainTexture, isInitialized), | |
| &dawnTexture)) { | |
| return nullptr; | |
| } | |
| return {dawnTexture}; | |
| } | |
| uint32_t Device::GetUAVSlotCount() const { | |
| return ToBackend(GetPhysicalDevice())->GetUAVSlotCount(); | |
| } | |
| } // namespace dawn::native::d3d11 |