| // Copyright 2019 The Dawn & Tint Authors | |
| // | |
| // Redistribution and use in source and binary forms, with or without | |
| // modification, are permitted provided that the following conditions are met: | |
| // | |
| // 1. Redistributions of source code must retain the above copyright notice, this | |
| // list of conditions and the following disclaimer. | |
| // | |
| // 2. Redistributions in binary form must reproduce the above copyright notice, | |
| // this list of conditions and the following disclaimer in the documentation | |
| // and/or other materials provided with the distribution. | |
| // | |
| // 3. Neither the name of the copyright holder nor the names of its | |
| // contributors may be used to endorse or promote products derived from | |
| // this software without specific prior written permission. | |
| // | |
| // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" | |
| // AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE | |
| // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | |
| // DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE | |
| // FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL | |
| // DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR | |
| // SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER | |
| // CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, | |
| // OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE | |
| // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | |
| #include "dawn/native/d3d12/D3D12Info.h" | |
| #include <utility> | |
| #include "dawn/common/GPUInfo.h" | |
| #include "dawn/native/d3d/D3DError.h" | |
| #include "dawn/native/d3d12/BackendD3D12.h" | |
| #include "dawn/native/d3d12/PhysicalDeviceD3D12.h" | |
| #include "dawn/native/d3d12/PlatformFunctionsD3D12.h" | |
| namespace dawn::native::d3d12 { | |
| ResultOrError<D3D12DeviceInfo> GatherDeviceInfo(const PhysicalDevice& physicalDevice) { | |
| D3D12DeviceInfo info = {}; | |
| // Newer builds replace D3D_FEATURE_DATA_ARCHITECTURE with | |
| // D3D_FEATURE_DATA_ARCHITECTURE1. However, D3D_FEATURE_DATA_ARCHITECTURE can be used | |
| // for backwards compat. | |
| // https://docs.microsoft.com/en-us/windows/desktop/api/d3d12/ne-d3d12-d3d12_feature | |
| D3D12_FEATURE_DATA_ARCHITECTURE arch = {}; | |
| DAWN_TRY(CheckHRESULT(physicalDevice.GetDevice()->CheckFeatureSupport( | |
| D3D12_FEATURE_ARCHITECTURE, &arch, sizeof(arch)), | |
| "ID3D12Device::CheckFeatureSupport")); | |
| info.isUMA = arch.UMA; | |
| D3D12_FEATURE_DATA_D3D12_OPTIONS featureOptions = {}; | |
| DAWN_TRY(CheckHRESULT(physicalDevice.GetDevice()->CheckFeatureSupport( | |
| D3D12_FEATURE_D3D12_OPTIONS, &featureOptions, sizeof(featureOptions)), | |
| "ID3D12Device::CheckFeatureSupport")); | |
| info.resourceHeapTier = featureOptions.ResourceHeapTier; | |
| D3D12_FEATURE_DATA_D3D12_OPTIONS2 featureOptions2 = {}; | |
| if (SUCCEEDED(physicalDevice.GetDevice()->CheckFeatureSupport( | |
| D3D12_FEATURE_D3D12_OPTIONS2, &featureOptions2, sizeof(featureOptions2)))) { | |
| info.programmableSamplePositionsTier = featureOptions2.ProgrammableSamplePositionsTier; | |
| } | |
| D3D12_FEATURE_DATA_D3D12_OPTIONS3 featureOptions3 = {}; | |
| if (SUCCEEDED(physicalDevice.GetDevice()->CheckFeatureSupport( | |
| D3D12_FEATURE_D3D12_OPTIONS3, &featureOptions3, sizeof(featureOptions3)))) { | |
| info.supportsCastingFullyTypedFormat = featureOptions3.CastingFullyTypedFormatSupported; | |
| } | |
| // Used to share resources cross-API. If we query CheckFeatureSupport for | |
| // D3D12_FEATURE_D3D12_OPTIONS4 successfully, then we can use cross-API sharing. | |
| info.supportsSharedResourceCapabilityTier1 = false; | |
| D3D12_FEATURE_DATA_D3D12_OPTIONS4 featureOptions4 = {}; | |
| if (SUCCEEDED(physicalDevice.GetDevice()->CheckFeatureSupport( | |
| D3D12_FEATURE_D3D12_OPTIONS4, &featureOptions4, sizeof(featureOptions4)))) { | |
| // Tier 1 support additionally enables the NV12 format. Since only the NV12 format | |
| // is used by Dawn, check for Tier 1. | |
| if (featureOptions4.SharedResourceCompatibilityTier >= | |
| D3D12_SHARED_RESOURCE_COMPATIBILITY_TIER_1) { | |
| info.supportsSharedResourceCapabilityTier1 = true; | |
| } | |
| // featureOptions4.MSAA64KBAlignedTextureSupported indicates whether 64KB-aligned MSAA | |
| // textures are supported. | |
| info.use64KBAlignedMSAATexture = featureOptions4.MSAA64KBAlignedTextureSupported; | |
| } | |
| // Windows builds 1809 and above can use the D3D12 render pass API. If we query | |
| // CheckFeatureSupport for D3D12_FEATURE_D3D12_OPTIONS5 successfully, then we can use | |
| // the render pass API. | |
| info.supportsRenderPass = false; | |
| D3D12_FEATURE_DATA_D3D12_OPTIONS5 featureOptions5 = {}; | |
| if (SUCCEEDED(physicalDevice.GetDevice()->CheckFeatureSupport( | |
| D3D12_FEATURE_D3D12_OPTIONS5, &featureOptions5, sizeof(featureOptions5)))) { | |
| // Performance regressions been observed when using a render pass on Intel graphics | |
| // with RENDER_PASS_TIER_1 available, so fall back to a software emulated render | |
| // pass on these platforms. | |
| if (featureOptions5.RenderPassesTier < D3D12_RENDER_PASS_TIER_1 || | |
| !gpu_info::IsIntel(physicalDevice.GetVendorId())) { | |
| info.supportsRenderPass = true; | |
| } | |
| } | |
| // D3D12_HEAP_FLAG_CREATE_NOT_ZEROED is available anytime that ID3D12Device8 is exposed, or a | |
| // check for D3D12_FEATURE_D3D12_OPTIONS7 succeeds. | |
| D3D12_FEATURE_DATA_D3D12_OPTIONS7 featureOptions7 = {}; | |
| if (SUCCEEDED(physicalDevice.GetDevice()->CheckFeatureSupport( | |
| D3D12_FEATURE_D3D12_OPTIONS7, &featureOptions7, sizeof(featureOptions7)))) { | |
| info.supportsHeapFlagCreateNotZeroed = true; | |
| } | |
| #if D3D12_SDK_VERSION >= 602 | |
| D3D12_FEATURE_DATA_D3D12_OPTIONS13 featureOptions13 = {}; | |
| if (SUCCEEDED(physicalDevice.GetDevice()->CheckFeatureSupport( | |
| D3D12_FEATURE_D3D12_OPTIONS13, &featureOptions13, sizeof(featureOptions13)))) { | |
| info.supportsTextureCopyBetweenDimensions = | |
| featureOptions13.TextureCopyBetweenDimensionsSupported; | |
| } | |
| #endif | |
| info.supportsRootSignatureVersion1_1 = false; | |
| D3D12_FEATURE_DATA_ROOT_SIGNATURE featureDataRootSignature = {}; | |
| featureDataRootSignature.HighestVersion = D3D_ROOT_SIGNATURE_VERSION_1_1; | |
| if (SUCCEEDED(physicalDevice.GetDevice()->CheckFeatureSupport( | |
| D3D12_FEATURE_ROOT_SIGNATURE, &featureDataRootSignature, | |
| sizeof(featureDataRootSignature)))) { | |
| info.supportsRootSignatureVersion1_1 = | |
| featureDataRootSignature.HighestVersion >= D3D_ROOT_SIGNATURE_VERSION_1_1; | |
| } | |
| D3D12_FEATURE_DATA_SHADER_MODEL knownShaderModels[] = { | |
| {D3D_SHADER_MODEL_6_4}, {D3D_SHADER_MODEL_6_3}, {D3D_SHADER_MODEL_6_2}, | |
| {D3D_SHADER_MODEL_6_1}, {D3D_SHADER_MODEL_6_0}, {D3D_SHADER_MODEL_5_1}}; | |
| uint32_t driverShaderModel = 0; | |
| for (D3D12_FEATURE_DATA_SHADER_MODEL shaderModel : knownShaderModels) { | |
| if (SUCCEEDED(physicalDevice.GetDevice()->CheckFeatureSupport( | |
| D3D12_FEATURE_SHADER_MODEL, &shaderModel, sizeof(shaderModel)))) { | |
| driverShaderModel = shaderModel.HighestShaderModel; | |
| break; | |
| } | |
| } | |
| if (driverShaderModel < D3D_SHADER_MODEL_5_1) { | |
| return DAWN_INTERNAL_ERROR("Driver doesn't support Shader Model 5.1 or higher"); | |
| } | |
| // D3D_SHADER_MODEL is encoded as 0xMm with M the major version and m the minor version | |
| DAWN_ASSERT(driverShaderModel <= 0xFF); | |
| uint32_t shaderModelMajor = (driverShaderModel & 0xF0) >> 4; | |
| uint32_t shaderModelMinor = (driverShaderModel & 0xF); | |
| DAWN_ASSERT(shaderModelMajor < 10); | |
| DAWN_ASSERT(shaderModelMinor < 10); | |
| info.shaderModel = 10 * shaderModelMajor + shaderModelMinor; | |
| // Profiles are always <stage>s_<minor>_<major> so we build the s_<minor>_major and add | |
| // it to each of the stage's suffix. | |
| std::wstring profileSuffix = L"s_M_n"; | |
| profileSuffix[2] = wchar_t('0' + shaderModelMajor); | |
| profileSuffix[4] = wchar_t('0' + shaderModelMinor); | |
| info.shaderProfiles[SingleShaderStage::Vertex] = L"v" + profileSuffix; | |
| info.shaderProfiles[SingleShaderStage::Fragment] = L"p" + profileSuffix; | |
| info.shaderProfiles[SingleShaderStage::Compute] = L"c" + profileSuffix; | |
| info.supportsShaderF16 = | |
| driverShaderModel >= D3D_SHADER_MODEL_6_2 && featureOptions4.Native16BitShaderOpsSupported; | |
| info.supportsDP4a = driverShaderModel >= D3D_SHADER_MODEL_6_4; | |
| // Device support wave intrinsics if shader model >= SM6.0 and capabilities flag WaveOps is set. | |
| // https://github.com/Microsoft/DirectXShaderCompiler/wiki/Wave-Intrinsics | |
| if (driverShaderModel >= D3D_SHADER_MODEL_6_0) { | |
| D3D12_FEATURE_DATA_D3D12_OPTIONS1 featureOptions1 = {}; | |
| if (SUCCEEDED(physicalDevice.GetDevice()->CheckFeatureSupport( | |
| D3D12_FEATURE_D3D12_OPTIONS1, &featureOptions1, sizeof(featureOptions1)))) { | |
| info.supportsWaveOps = featureOptions1.WaveOps; | |
| info.waveLaneCountMin = featureOptions1.WaveLaneCountMin; | |
| // Currently the WaveLaneCountMax queried from D3D12 API is not reliable and the meaning | |
| // is unclear. The result is recorded into D3D12DeviceInfo, but is not intended to be | |
| // used now. | |
| info.waveLaneCountMax = featureOptions1.WaveLaneCountMax; | |
| } | |
| } | |
| return std::move(info); | |
| } | |
| } // namespace dawn::native::d3d12 |