commit | bfb695dd9b62203f1b8fdaf7998e5681c38bd3b9 | [log] [tgz] |
---|---|---|
author | James Godfrey-Kittle <jamesgk@google.com> | Sun Nov 19 21:05:28 2023 +0000 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Sun Nov 19 21:05:28 2023 +0000 |
tree | 20352224e090e758871ad25b0b9de17f31d142f5 | |
parent | d545847f37f61c93fe31ba3d427a6faafb54cc4b [diff] |
Remove validation for framebuffer fetch with MSAA Since Metal supports framebuffer fetch on multisampled targets, and the current Dawn API for fetch is only supported on Metal, it's beneficial to allow fetch in Dawn on multisampled targets as well. Change-Id: I2125c09ba390108ce431e69600a647081602a9a8 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/161220 Commit-Queue: James Godfrey-Kittle <jamesgk@google.com> Reviewed-by: Austin Eng <enga@chromium.org> Kokoro: Kokoro <noreply+kokoro@google.com> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
BSD 3-Clause License, please see LICENSE.
This is not an officially supported Google product.