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// Copyright 2021 The Dawn & Tint Authors
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are met:
//
// 1. Redistributions of source code must retain the above copyright notice, this
// list of conditions and the following disclaimer.
//
// 2. Redistributions in binary form must reproduce the above copyright notice,
// this list of conditions and the following disclaimer in the documentation
// and/or other materials provided with the distribution.
//
// 3. Neither the name of the copyright holder nor the names of its
// contributors may be used to endorse or promote products derived from
// this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
// AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
// DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
// FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
// DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
// SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
// CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
// OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include "src/dawn/node/binding/GPUBuffer.h"
#include <cassert>
#include <memory>
#include <utility>
#include "src/dawn/node/binding/Converter.h"
#include "src/dawn/node/binding/Errors.h"
#include "src/dawn/node/utils/Debug.h"
namespace wgpu::binding {
////////////////////////////////////////////////////////////////////////////////
// wgpu::bindings::GPUBuffer
////////////////////////////////////////////////////////////////////////////////
GPUBuffer::GPUBuffer(wgpu::Buffer buffer,
wgpu::BufferDescriptor desc,
wgpu::Device device,
std::shared_ptr<AsyncRunner> async)
: buffer_(std::move(buffer)),
desc_(desc),
device_(std::move(device)),
async_(std::move(async)),
mapped_(desc.mappedAtCreation),
label_(desc.label ? desc.label : "") {}
interop::Promise<void> GPUBuffer::mapAsync(Napi::Env env,
interop::GPUMapModeFlags modeIn,
interop::GPUSize64 offset,
std::optional<interop::GPUSize64> size) {
// Convert the mapMode and reject with the TypeError if it happens.
Converter conv(env, device_, true);
wgpu::MapMode mode;
if (!conv(mode, modeIn)) {
auto promise = interop::Promise<void>(env, PROMISE_INFO);
promise.Reject(conv.AcquireException());
return promise;
}
// Early rejection when there is already a mapping pending.
if (pending_map_) {
auto promise = interop::Promise<void>(env, PROMISE_INFO);
promise.Reject(Errors::OperationError(env));
return promise;
}
pending_map_.emplace(env, PROMISE_INFO);
uint64_t rangeSize = size.has_value() ? size.value().value : (desc_.size - offset);
struct Context {
Napi::Env env;
GPUBuffer* self;
AsyncTask task;
interop::Promise<void> promise;
};
auto ctx = new Context{env, this, AsyncTask(async_), *pending_map_};
buffer_.MapAsync(
mode, offset, rangeSize,
[](WGPUBufferMapAsyncStatus status, void* userdata) {
auto c = std::unique_ptr<Context>(static_cast<Context*>(userdata));
// The promise may already have been resolved with an AbortError if there was an early
// destroy() or early unmap().
if (c->promise.GetState() != interop::PromiseState::Pending) {
assert(c->promise.GetState() == interop::PromiseState::Rejected);
return;
}
switch (status) {
case WGPUBufferMapAsyncStatus_Force32:
UNREACHABLE("WGPUBufferMapAsyncStatus_Force32");
break;
case WGPUBufferMapAsyncStatus_Success:
c->promise.Resolve();
c->self->mapped_ = true;
break;
case WGPUBufferMapAsyncStatus_ValidationError:
case WGPUBufferMapAsyncStatus_UnmappedBeforeCallback:
case WGPUBufferMapAsyncStatus_DestroyedBeforeCallback:
case WGPUBufferMapAsyncStatus_MappingAlreadyPending:
case WGPUBufferMapAsyncStatus_OffsetOutOfRange:
case WGPUBufferMapAsyncStatus_SizeOutOfRange:
case WGPUBufferMapAsyncStatus_DeviceLost:
case WGPUBufferMapAsyncStatus_Unknown:
c->self->async_->Reject(c->promise, Errors::OperationError(c->env));
break;
}
// This captured promise is the currently pending mapping, reset it so we can start new
// mappings.
assert(*c->self->pending_map_ == c->promise);
c->self->pending_map_.reset();
},
ctx);
return pending_map_.value();
}
interop::ArrayBuffer GPUBuffer::getMappedRange(Napi::Env env,
interop::GPUSize64 offset,
std::optional<interop::GPUSize64> size) {
uint64_t s = size.has_value() ? size.value().value : (desc_.size - offset);
uint64_t start = offset;
uint64_t end = offset + s;
for (auto& mapping : mappings_) {
if (mapping.Intersects(start, end)) {
Errors::OperationError(env).ThrowAsJavaScriptException();
return {};
}
}
auto* ptr = (desc_.usage & wgpu::BufferUsage::MapWrite)
? buffer_.GetMappedRange(offset, s)
: const_cast<void*>(buffer_.GetConstMappedRange(offset, s));
if (!ptr) {
Errors::OperationError(env).ThrowAsJavaScriptException();
return {};
}
auto array_buffer = Napi::ArrayBuffer::New(env, ptr, s);
// TODO(crbug.com/dawn/1135): Ownership here is the wrong way around.
mappings_.emplace_back(Mapping{start, end, Napi::Persistent(array_buffer)});
return array_buffer;
}
void GPUBuffer::unmap(Napi::Env env) {
DetachMappings(env);
buffer_.Unmap();
}
void GPUBuffer::destroy(Napi::Env env) {
DetachMappings(env);
buffer_.Destroy();
}
interop::GPUSize64Out GPUBuffer::getSize(Napi::Env) {
return buffer_.GetSize();
}
interop::GPUBufferMapState GPUBuffer::getMapState(Napi::Env env) {
if (mapped_) {
return interop::GPUBufferMapState::kMapped;
}
if (pending_map_) {
assert(pending_map_->GetState() == interop::PromiseState::Pending);
return interop::GPUBufferMapState::kPending;
}
return interop::GPUBufferMapState::kUnmapped;
}
interop::GPUFlagsConstant GPUBuffer::getUsage(Napi::Env env) {
interop::GPUBufferUsageFlags result;
Converter conv(env);
if (!conv(result, buffer_.GetUsage())) {
Napi::Error::New(env, "Couldn't convert usage to a JavaScript value.")
.ThrowAsJavaScriptException();
return 0u; // Doesn't get used.
}
return result;
}
void GPUBuffer::DetachMappings(Napi::Env env) {
mapped_ = false;
if (pending_map_) {
pending_map_->Reject(Errors::AbortError(env));
pending_map_.reset();
}
for (auto& mapping : mappings_) {
mapping.buffer.Value().Detach();
}
mappings_.clear();
}
std::string GPUBuffer::getLabel(Napi::Env) {
return label_;
}
void GPUBuffer::setLabel(Napi::Env, std::string value) {
buffer_.SetLabel(value.c_str());
label_ = value;
}
} // namespace wgpu::binding