| // Copyright 2021 The Dawn & Tint Authors |
| // |
| // Redistribution and use in source and binary forms, with or without |
| // modification, are permitted provided that the following conditions are met: |
| // |
| // 1. Redistributions of source code must retain the above copyright notice, this |
| // list of conditions and the following disclaimer. |
| // |
| // 2. Redistributions in binary form must reproduce the above copyright notice, |
| // this list of conditions and the following disclaimer in the documentation |
| // and/or other materials provided with the distribution. |
| // |
| // 3. Neither the name of the copyright holder nor the names of its |
| // contributors may be used to endorse or promote products derived from |
| // this software without specific prior written permission. |
| // |
| // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" |
| // AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
| // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE |
| // DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE |
| // FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL |
| // DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR |
| // SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER |
| // CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, |
| // OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
| // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| |
| #include "src/dawn/node/binding/GPUBuffer.h" |
| |
| #include <cassert> |
| #include <memory> |
| #include <utility> |
| |
| #include "src/dawn/node/binding/Converter.h" |
| #include "src/dawn/node/binding/Errors.h" |
| #include "src/dawn/node/utils/Debug.h" |
| |
| namespace wgpu::binding { |
| |
| //////////////////////////////////////////////////////////////////////////////// |
| // wgpu::bindings::GPUBuffer |
| //////////////////////////////////////////////////////////////////////////////// |
| GPUBuffer::GPUBuffer(wgpu::Buffer buffer, |
| wgpu::BufferDescriptor desc, |
| wgpu::Device device, |
| std::shared_ptr<AsyncRunner> async) |
| : buffer_(std::move(buffer)), |
| desc_(desc), |
| device_(std::move(device)), |
| async_(std::move(async)), |
| mapped_(desc.mappedAtCreation), |
| label_(desc.label ? desc.label : "") {} |
| |
| interop::Promise<void> GPUBuffer::mapAsync(Napi::Env env, |
| interop::GPUMapModeFlags modeIn, |
| interop::GPUSize64 offset, |
| std::optional<interop::GPUSize64> size) { |
| // Convert the mapMode and reject with the TypeError if it happens. |
| Converter conv(env, device_, true); |
| wgpu::MapMode mode; |
| if (!conv(mode, modeIn)) { |
| auto promise = interop::Promise<void>(env, PROMISE_INFO); |
| promise.Reject(conv.AcquireException()); |
| return promise; |
| } |
| |
| // Early rejection when there is already a mapping pending. |
| if (pending_map_) { |
| auto promise = interop::Promise<void>(env, PROMISE_INFO); |
| promise.Reject(Errors::OperationError(env)); |
| return promise; |
| } |
| |
| pending_map_.emplace(env, PROMISE_INFO); |
| uint64_t rangeSize = size.has_value() ? size.value().value : (desc_.size - offset); |
| |
| struct Context { |
| Napi::Env env; |
| GPUBuffer* self; |
| AsyncTask task; |
| interop::Promise<void> promise; |
| }; |
| auto ctx = new Context{env, this, AsyncTask(async_), *pending_map_}; |
| |
| buffer_.MapAsync( |
| mode, offset, rangeSize, |
| [](WGPUBufferMapAsyncStatus status, void* userdata) { |
| auto c = std::unique_ptr<Context>(static_cast<Context*>(userdata)); |
| |
| // The promise may already have been resolved with an AbortError if there was an early |
| // destroy() or early unmap(). |
| if (c->promise.GetState() != interop::PromiseState::Pending) { |
| assert(c->promise.GetState() == interop::PromiseState::Rejected); |
| return; |
| } |
| |
| switch (status) { |
| case WGPUBufferMapAsyncStatus_Force32: |
| UNREACHABLE("WGPUBufferMapAsyncStatus_Force32"); |
| break; |
| case WGPUBufferMapAsyncStatus_Success: |
| c->promise.Resolve(); |
| c->self->mapped_ = true; |
| break; |
| case WGPUBufferMapAsyncStatus_ValidationError: |
| case WGPUBufferMapAsyncStatus_UnmappedBeforeCallback: |
| case WGPUBufferMapAsyncStatus_DestroyedBeforeCallback: |
| case WGPUBufferMapAsyncStatus_MappingAlreadyPending: |
| case WGPUBufferMapAsyncStatus_OffsetOutOfRange: |
| case WGPUBufferMapAsyncStatus_SizeOutOfRange: |
| case WGPUBufferMapAsyncStatus_DeviceLost: |
| case WGPUBufferMapAsyncStatus_Unknown: |
| c->self->async_->Reject(c->promise, Errors::OperationError(c->env)); |
| break; |
| } |
| |
| // This captured promise is the currently pending mapping, reset it so we can start new |
| // mappings. |
| assert(*c->self->pending_map_ == c->promise); |
| c->self->pending_map_.reset(); |
| }, |
| ctx); |
| |
| return pending_map_.value(); |
| } |
| |
| interop::ArrayBuffer GPUBuffer::getMappedRange(Napi::Env env, |
| interop::GPUSize64 offset, |
| std::optional<interop::GPUSize64> size) { |
| uint64_t s = size.has_value() ? size.value().value : (desc_.size - offset); |
| |
| uint64_t start = offset; |
| uint64_t end = offset + s; |
| for (auto& mapping : mappings_) { |
| if (mapping.Intersects(start, end)) { |
| Errors::OperationError(env).ThrowAsJavaScriptException(); |
| return {}; |
| } |
| } |
| |
| auto* ptr = (desc_.usage & wgpu::BufferUsage::MapWrite) |
| ? buffer_.GetMappedRange(offset, s) |
| : const_cast<void*>(buffer_.GetConstMappedRange(offset, s)); |
| if (!ptr) { |
| Errors::OperationError(env).ThrowAsJavaScriptException(); |
| return {}; |
| } |
| auto array_buffer = Napi::ArrayBuffer::New(env, ptr, s); |
| // TODO(crbug.com/dawn/1135): Ownership here is the wrong way around. |
| mappings_.emplace_back(Mapping{start, end, Napi::Persistent(array_buffer)}); |
| return array_buffer; |
| } |
| |
| void GPUBuffer::unmap(Napi::Env env) { |
| DetachMappings(env); |
| buffer_.Unmap(); |
| } |
| |
| void GPUBuffer::destroy(Napi::Env env) { |
| DetachMappings(env); |
| buffer_.Destroy(); |
| } |
| |
| interop::GPUSize64Out GPUBuffer::getSize(Napi::Env) { |
| return buffer_.GetSize(); |
| } |
| |
| interop::GPUBufferMapState GPUBuffer::getMapState(Napi::Env env) { |
| if (mapped_) { |
| return interop::GPUBufferMapState::kMapped; |
| } |
| |
| if (pending_map_) { |
| assert(pending_map_->GetState() == interop::PromiseState::Pending); |
| return interop::GPUBufferMapState::kPending; |
| } |
| |
| return interop::GPUBufferMapState::kUnmapped; |
| } |
| |
| interop::GPUFlagsConstant GPUBuffer::getUsage(Napi::Env env) { |
| interop::GPUBufferUsageFlags result; |
| |
| Converter conv(env); |
| if (!conv(result, buffer_.GetUsage())) { |
| Napi::Error::New(env, "Couldn't convert usage to a JavaScript value.") |
| .ThrowAsJavaScriptException(); |
| return 0u; // Doesn't get used. |
| } |
| |
| return result; |
| } |
| |
| void GPUBuffer::DetachMappings(Napi::Env env) { |
| mapped_ = false; |
| |
| if (pending_map_) { |
| pending_map_->Reject(Errors::AbortError(env)); |
| pending_map_.reset(); |
| } |
| |
| for (auto& mapping : mappings_) { |
| mapping.buffer.Value().Detach(); |
| } |
| mappings_.clear(); |
| } |
| |
| std::string GPUBuffer::getLabel(Napi::Env) { |
| return label_; |
| } |
| |
| void GPUBuffer::setLabel(Napi::Env, std::string value) { |
| buffer_.SetLabel(value.c_str()); |
| label_ = value; |
| } |
| |
| } // namespace wgpu::binding |