blob: 06dd54f87fe75c6c8ad2faca45b39fe95ba3ed6d [file] [log] [blame]
#include <metal_stdlib>
using namespace metal;
template<typename T, size_t N>
struct tint_array {
const constant T& operator[](size_t i) const constant { return elements[i]; }
device T& operator[](size_t i) device { return elements[i]; }
const device T& operator[](size_t i) const device { return elements[i]; }
thread T& operator[](size_t i) thread { return elements[i]; }
const thread T& operator[](size_t i) const thread { return elements[i]; }
threadgroup T& operator[](size_t i) threadgroup { return elements[i]; }
const threadgroup T& operator[](size_t i) const threadgroup { return elements[i]; }
T elements[N];
};
struct tint_packed_vec3_f32_array_element {
/* 0x0000 */ packed_float3 elements;
/* 0x000c */ tint_array<int8_t, 4> tint_pad;
};
void assign_and_preserve_padding(device tint_array<tint_packed_vec3_f32_array_element, 3>* const dest, float3x3 value) {
(*(dest))[0u].elements = packed_float3(value[0u]);
(*(dest))[1u].elements = packed_float3(value[1u]);
(*(dest))[2u].elements = packed_float3(value[2u]);
}
kernel void f(device tint_array<tint_packed_vec3_f32_array_element, 3>* tint_symbol [[buffer(0)]]) {
float3x3 m = float3x3(float3(0.0f), float3(0.0f), float3(0.0f));
assign_and_preserve_padding(tint_symbol, float3x3(m));
return;
}