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// Copyright 2017 The Dawn & Tint Authors
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are met:
//
// 1. Redistributions of source code must retain the above copyright notice, this
// list of conditions and the following disclaimer.
//
// 2. Redistributions in binary form must reproduce the above copyright notice,
// this list of conditions and the following disclaimer in the documentation
// and/or other materials provided with the distribution.
//
// 3. Neither the name of the copyright holder nor the names of its
// contributors may be used to endorse or promote products derived from
// this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
// AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
// DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
// FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
// DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
// SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
// CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
// OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include "dawn/common/Constants.h"
#include "dawn/tests/unittests/validation/ValidationTest.h"
#include "dawn/utils/WGPUHelpers.h"
namespace dawn {
namespace {
// TODO(cwallez@chromium.org): Add a regression test for Disptach validation trying to acces the
// input state.
class ComputeValidationTest : public ValidationTest {
protected:
void SetUp() override {
ValidationTest::SetUp();
wgpu::ShaderModule computeModule = utils::CreateShaderModule(device, R"(
@compute @workgroup_size(1) fn main() {
})");
// Set up compute pipeline
wgpu::PipelineLayout pl = utils::MakeBasicPipelineLayout(device, nullptr);
wgpu::ComputePipelineDescriptor csDesc;
csDesc.layout = pl;
csDesc.compute.module = computeModule;
csDesc.compute.entryPoint = "main";
pipeline = device.CreateComputePipeline(&csDesc);
}
void TestDispatch(uint32_t x, uint32_t y, uint32_t z) {
wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
wgpu::ComputePassEncoder pass = encoder.BeginComputePass();
pass.SetPipeline(pipeline);
pass.DispatchWorkgroups(x, y, z);
pass.End();
encoder.Finish();
}
wgpu::ComputePipeline pipeline;
};
// Check that 1x1x1 dispatch is OK.
TEST_F(ComputeValidationTest, PerDimensionDispatchSizeLimits_SmallestValid) {
TestDispatch(1, 1, 1);
}
// Check that the largest allowed dispatch is OK.
TEST_F(ComputeValidationTest, PerDimensionDispatchSizeLimits_LargestValid) {
const uint32_t max = GetSupportedLimits().limits.maxComputeWorkgroupsPerDimension;
TestDispatch(max, max, max);
}
// Check that exceeding the maximum on the X dimension results in validation failure.
TEST_F(ComputeValidationTest, PerDimensionDispatchSizeLimits_InvalidX) {
const uint32_t max = GetSupportedLimits().limits.maxComputeWorkgroupsPerDimension;
ASSERT_DEVICE_ERROR(TestDispatch(max + 1, 1, 1));
}
// Check that exceeding the maximum on the Y dimension results in validation failure.
TEST_F(ComputeValidationTest, PerDimensionDispatchSizeLimits_InvalidY) {
const uint32_t max = GetSupportedLimits().limits.maxComputeWorkgroupsPerDimension;
ASSERT_DEVICE_ERROR(TestDispatch(1, max + 1, 1));
}
// Check that exceeding the maximum on the Z dimension results in validation failure.
TEST_F(ComputeValidationTest, PerDimensionDispatchSizeLimits_InvalidZ) {
const uint32_t max = GetSupportedLimits().limits.maxComputeWorkgroupsPerDimension;
ASSERT_DEVICE_ERROR(TestDispatch(1, 1, max + 1));
}
// Check that exceeding the maximum on all dimensions results in validation failure.
TEST_F(ComputeValidationTest, PerDimensionDispatchSizeLimits_InvalidAll) {
const uint32_t max = GetSupportedLimits().limits.maxComputeWorkgroupsPerDimension;
ASSERT_DEVICE_ERROR(TestDispatch(max + 1, max + 1, max + 1));
}
class ComputeValidationEntryPointTest : public ValidationTest {};
// Check that entry points are optional.
TEST_F(ComputeValidationEntryPointTest, EntryPointNameOptional) {
wgpu::ShaderModule module = utils::CreateShaderModule(device, R"(
@compute @workgroup_size(1) fn main() {}
)");
wgpu::ComputePipelineDescriptor csDesc;
csDesc.layout = utils::MakeBasicPipelineLayout(device, nullptr);
csDesc.compute.module = module;
csDesc.compute.entryPoint = nullptr;
device.CreateComputePipeline(&csDesc);
csDesc.layout = nullptr;
device.CreateComputePipeline(&csDesc);
}
// Check that entry points are required if module has multiple entry points.
TEST_F(ComputeValidationEntryPointTest, EntryPointNameRequiredIfMultipleEntryPoints) {
wgpu::ShaderModule module = utils::CreateShaderModule(device, R"(
@compute @workgroup_size(1) fn main1() {}
@compute @workgroup_size(1) fn main2() {}
)");
wgpu::ComputePipelineDescriptor csDesc;
csDesc.layout = utils::MakeBasicPipelineLayout(device, nullptr);
csDesc.compute.module = module;
csDesc.compute.entryPoint = "main1";
device.CreateComputePipeline(&csDesc);
csDesc.compute.entryPoint = "nullptr";
ASSERT_DEVICE_ERROR(device.CreateComputePipeline(&csDesc));
}
// Check that entry points are required if module has no compatible entry points.
TEST_F(ComputeValidationEntryPointTest, EntryPointNameRequiredIfNoCompatibleEntryPoints) {
wgpu::ShaderModule module = utils::CreateShaderModule(device, R"(
@fragment fn main() {}
)");
wgpu::ComputePipelineDescriptor csDesc;
csDesc.layout = utils::MakeBasicPipelineLayout(device, nullptr);
csDesc.compute.module = module;
csDesc.compute.entryPoint = nullptr;
ASSERT_DEVICE_ERROR(device.CreateComputePipeline(&csDesc));
}
} // anonymous namespace
} // namespace dawn