| #include <metal_stdlib> |
| using namespace metal; |
| template<typename T, size_t N> |
| struct tint_array { |
| const constant T& operator[](size_t i) const constant { return elements[i]; } |
| device T& operator[](size_t i) device { return elements[i]; } |
| const device T& operator[](size_t i) const device { return elements[i]; } |
| thread T& operator[](size_t i) thread { return elements[i]; } |
| const thread T& operator[](size_t i) const thread { return elements[i]; } |
| threadgroup T& operator[](size_t i) threadgroup { return elements[i]; } |
| const threadgroup T& operator[](size_t i) const threadgroup { return elements[i]; } |
| T elements[N]; |
| }; |
| |
| |
| tint_array<float, 4> f1() { |
| return tint_array<float, 4>{}; |
| } |
| tint_array<tint_array<float, 4>, 3> f2() { |
| return tint_array<tint_array<float, 4>, 3>{f1(), f1(), f1()}; |
| } |
| tint_array<tint_array<tint_array<float, 4>, 3>, 2> f3() { |
| return tint_array<tint_array<tint_array<float, 4>, 3>, 2>{f2(), f2()}; |
| } |
| kernel void tint_symbol() { |
| tint_array<float, 4> const a1 = f1(); |
| tint_array<tint_array<float, 4>, 3> const a2 = f2(); |
| tint_array<tint_array<tint_array<float, 4>, 3>, 2> const a3 = f3(); |
| } |