blob: 23a471898dd681388eb5a00d1041d56ec11efc5f [file] [log] [blame] [edit]
#version 310 es
precision highp float;
layout(location = 0) out vec4 value;
struct MyStruct {
float f1;
};
vec4 tint_symbol() {
return vec4(0.0f);
}
void main() {
vec4 inner_result = tint_symbol();
value = inner_result;
return;
}